Keeping you Posted, #0

Announcements about major changes in Haven & Hearth.
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DDDsDD999
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Re: Keeping you Posted, #0

Post by DDDsDD999 »

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overtyped
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Re: Keeping you Posted, #0

Post by overtyped »

DDDsDD999 wrote:Image
diglet dicklet dicklet dicklet
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Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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painhertz
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Re: Keeping you Posted, #0

Post by painhertz »

I'm definitely feeling it. It seems you perhaps already have more than was in Salem when we started Alpha? My memory is kind of fried but I don't remember there being even enough to hold interest for over an hour. My question is this: The graphical upgrades are beautiful in my opinion but what are you guys thinking of by way of improving combat, sieges, village/town/city tools (Social tools) and the like? Same curio system or something different? We've seen pretty pictures but do you guys even have a framework yet for what will be different?
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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overtyped
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Re: Keeping you Posted, #0

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painhertz wrote:I'm definitely feeling it. It seems you perhaps already have more than was in Salem when we started Alpha? My memory is kind of fried but I don't remember there being even enough to hold interest for over an hour. My question is this: The graphical upgrades are beautiful in my opinion but what are you guys thinking of by way of improving combat, sieges, village/town/city tools (Social tools) and the like? Same curio system or something different? We've seen pretty pictures but do you guys even have a framework yet for what will be different?
Why does hafen need improving? You seen those screenshots bra?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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painhertz
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Re: Keeping you Posted, #0

Post by painhertz »

The purpose, as I recall, wasn't to make (Haven 2.0) prettier but to change systems that couldn't easily be changed in it's current incarnation and to rework things like combat, seiging etc etc.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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LadyV
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Re: Keeping you Posted, #0

Post by LadyV »

I like the new mine hole image. :) The paving wrapping tot he terrain is interesting as well.
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loftar
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Re: Keeping you Posted, #0

Post by loftar »

painhertz wrote:The purpose, as I recall, wasn't to make (Haven 2.0) prettier
It wasn't the only purpose, but it definitely was among those things we wanted to do. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
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Re: Keeping you Posted, #0

Post by jordancoles »

loftar wrote:
painhertz wrote:The purpose, as I recall, wasn't to make (Haven 2.0) prettier
It wasn't the only purpose, but it definitely was among those things we wanted to do. :)
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overtyped
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Re: Keeping you Posted, #0

Post by overtyped »

Hey loftar, how are you going to handle night and day?
Last edited by overtyped on Tue Oct 07, 2014 1:35 am, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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loftar
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Re: Keeping you Posted, #0

Post by loftar »

"Handle" in just what way? I'm sure you can see the graphical sunrise in the screenshot.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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