Trading is dead — why?

[ARCHIVE FOR WORLDS 1&2]Forum for discussing in game politics, village relations and matters of justice.
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Trading is dead — why?

Post by Potjeh »

Or metal prices need to drop to the point where it's feasible for "lower" players to use metal ploughs.
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NaoWhut
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Joined: Sun Aug 30, 2009 11:55 pm
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Re: Trading is dead — why?

Post by NaoWhut »

Well.. you can always take up a life of
theft :|
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Jack
Posts: 70
Joined: Sat Oct 10, 2009 9:48 pm

Re: Trading is dead — why?

Post by Jack »

I like the idea of walls having quality.

Maybe we could set up deadly traps around the walls as well.

Dogs. Domesticate some dogs, with nice pathfinding and ability to jump over signposts and go for the neck.

That would work, or not.
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Lightning2
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Joined: Mon Aug 10, 2009 12:26 pm
Location: Sodom

Re: Trading is dead — why?

Post by Lightning2 »

Jack wrote:I like the idea of walls having quality.

Maybe we could set up deadly traps around the walls as well.

Dogs. Domesticate some dogs, with nice pathfinding and ability to jump over signposts and go for the neck.

That would work, or not.
What? :roll: also nice revive.

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