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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Trading is dead — why?
Or metal prices need to drop to the point where it's feasible for "lower" players to use metal ploughs.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
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Jack
- Posts: 70
- Joined: Sat Oct 10, 2009 9:48 pm
Re: Trading is dead — why?
I like the idea of walls having quality.
Maybe we could set up deadly traps around the walls as well.
Dogs. Domesticate some dogs, with nice pathfinding and ability to jump over signposts and go for the neck.
That would work, or not.
Maybe we could set up deadly traps around the walls as well.
Dogs. Domesticate some dogs, with nice pathfinding and ability to jump over signposts and go for the neck.
That would work, or not.
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Lightning2
- Posts: 662
- Joined: Mon Aug 10, 2009 12:26 pm
- Location: Sodom
Re: Trading is dead — why?
What?Jack wrote:I like the idea of walls having quality.
Maybe we could set up deadly traps around the walls as well.
Dogs. Domesticate some dogs, with nice pathfinding and ability to jump over signposts and go for the neck.
That would work, or not.

