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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Coat of Many Colors
I think of it this way, if it give free players more free time later down the road, custom items are the way to go. More people spend more free stuff is given. More free stuff given means more people playing. It feeds into itself. Now button down and support the game so you have a high chance to bump into me and give me a bad case of tetanus.
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tiarali
- Posts: 145
- Joined: Thu Aug 02, 2012 11:25 am
- Location: Australia
Re: Game Development: Coat of Many Colors
I'm also not interested in the new update, but that doesn't mean it is worthless. There are a variety of players here, and I certainly see the worth of cosmetic items to large villages. Getting new players won't do much if they don't stay, which means we need end game content for more established players too.
Also, it's not like we've only got half a game right now. And with 1-2 updates a week, most of which have included a lot of gameplay updates, there's nothing wrong with having a graphical update in one of them. I can wait for the next one.
Also, kudos for having pay items be cosmetic only. I am happy to spend money on a game I play and enjoy, but I hate pay to win games with a passion.
Also, it's not like we've only got half a game right now. And with 1-2 updates a week, most of which have included a lot of gameplay updates, there's nothing wrong with having a graphical update in one of them. I can wait for the next one.
Also, kudos for having pay items be cosmetic only. I am happy to spend money on a game I play and enjoy, but I hate pay to win games with a passion.
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Coat of Many Colors
Woah, I've talked about dyes today on some other thread.
Love the update, though I'm afraid I'll have to count on my luck on getting the rare fatespawn...
But about dyes, could this be a thing? Now that you're adding oils and such for 'painting' those images, could we also get regular dyes for clothing one day? Linen clothes would appreciate it
Love the update, though I'm afraid I'll have to count on my luck on getting the rare fatespawn...
But about dyes, could this be a thing? Now that you're adding oils and such for 'painting' those images, could we also get regular dyes for clothing one day? Linen clothes would appreciate it
Last edited by DaniAngione on Tue Oct 27, 2015 2:22 am, edited 1 time in total.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Coat of Many Colors
jorb wrote:Yes.bmjclark wrote:Are flotsams fate based?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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AAlex
- Posts: 1377
- Joined: Wed Dec 15, 2010 2:27 pm
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Coat of Many Colors
We've considered it many a time, but it's a more complex discussion than "just adding". Among the issues encountered therein are such points as:DaniAngione wrote:Could this be a thing? Now that you're adding oils and such for 'painting' those images, could we also get regular dyes for clothing one day? Linen clothing would appreciate it :D
- Many pieces of clothing have parts that should be dyed and parts that should not.
- Some pieces of clothing should probably have parts that are dyeable in different colors.
- How to specify the color of something is not always trivial given the existence of highlights, shadows, features, &c.
- Opening that can of worms invites a rather extensive examination of which clothes should be dyeable.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Development: Coat of Many Colors
Doh! Where did you read that ?!?GladiatoR wrote: It's a core foundation of game designing.
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banok
- Posts: 696
- Joined: Tue Jan 26, 2010 3:59 am
- Location: Homeless by choice
Re: Game Development: Coat of Many Colors
I love the idea of tabbards but if it uses armour slot I'm not going to wear it, even if it didnt cost real money. I've said before but you need to sell skins of existing items, like let people paint thier ranger's cape with this new system instead.
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Coat of Many Colors
the wording "rare fate spawn" sounds utterly terrible by the way, considering fate spawns are seemingly incredibly rare as it is.
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Kelody
- Posts: 253
- Joined: Wed Feb 05, 2014 8:38 pm
Re: Game Development: Coat of Many Colors
What does fate based mean?jorb wrote:Yes.bmjclark wrote:Are flotsams fate based?