That was of course what I was implying.Astarisk wrote:No nice things. Ever. That's the rules, have you forgotten?
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loftar
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Re: Game Development: Le Happy Merchant
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Astarisk
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Re: Game Development: Le Happy Merchant
Just making sure you are keeping in check with the regulations and laws.loftar wrote:That was of course what I was implying.Astarisk wrote:No nice things. Ever. That's the rules, have you forgotten?
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Sevenless
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Re: Game Development: Le Happy Merchant
It makes browsing stands more cumbersome for the browsers. If a person were to have a complex stall setup going, 20-30 items wouldn't be unheard of. Needing to stock 6 different stands, browsers needing to look at 6 different stands, this sounds like more hassle when the limitation is "contrived" in that it's just a hardcoded limit. If the UI can handle it, what is the reasoning for it?loftar wrote:Does it really matter that much? Is having to have two or more stands that encumbering?sabinati wrote:5 slots still seems unnecessarily limited
If it's a looks thing (barter stalls displaying items), I'd love to see a way to link barter stands together so you get one big UI. But I'm not sure how feasible that is.
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The Art of Herding
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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sabinati
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Re: Game Development: Le Happy Merchant
Is having a scroll bar on the UI?loftar wrote:No, I'm saying precisely that you can lock up the boxes.CapnCliff wrote:so youre saying. I cant lock up the boxes behind walls for the trade stand?
As Granger said, if you know any bugs or exploits, you are very free to report them.CapnCliff wrote:the super buggy and easily avoidable claim protection system
Does it really matter that much? Is having to have two or more stands that encumbering?sabinati wrote:5 slots still seems unnecessarily limited
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shadowchris
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Re: Game Development: Le Happy Merchant
Uhh how to destroy barter stands?
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maze
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Re: Game Development: Le Happy Merchant
if you know...we were able to destory emloftar wrote:Nope, but I think that should be less necessary given the implementation. Since the stand holds no items, it is not theft-sensitive, and thanks to the Visitor buff, you should be able to make reasonable sure they aren't all too frivolously destroyed.smileyguy4you wrote:do barter stands work over walls?
bug report~ you cant break stands...they are so ugly
they are indestructible
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loftar
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Re: Game Development: Le Happy Merchant
Oh, roight. Will fix, but I guess I'll wait until the next natural restart to push it.maze wrote:bug report~ you cant break stands
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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maze
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Re: Game Development: Le Happy Merchant
thank you~ i was thinking of building walls out of em, but if your going to fix it then i guess notloftar wrote:Oh, roight. Will fix, but I guess I'll wait until the next natural restart to push it.maze wrote:bug report~ you cant break stands
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warrri
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Re: Game Development: Le Happy Merchant
I selected a Honeybun and it only let me choose between Bread and Food. I want Honeybuns, not any bread type.jorb wrote:We've been developing, and here's what's new.
Barter Stands
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For example: I wish to trade beetroots for 3 chantrelles a piece. I place the giving hand in the container containing my beetroots, and the taking hand in an empty container. To set the cost in chantrelles, I click "Change", and click a chantrelle with the scroll cursor, then choosing chantrelles as type, rather than mushrooms. I set quantity on desired item to 3, and leave the qualities unchanged.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
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Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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loftar
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Re: Game Development: Le Happy Merchant
warrri wrote:I selected a Honeybun and it only let me choose between Bread and Food. I want Honeybuns, not any bread type.
jorb wrote:One thing to note is that, much as in Legacy, the stand can only accept items which have input types set for them (internal mumbo-jumbo, but loosely corresponds to items used in crafting). We are looking to fix this, but the imagined fix is more involved.
"Object-oriented design is the roman numerals of computing." -- Rob Pike