Your system adminstrator blacklisted HnH?boreial wrote:As both a village member and a hermit, I have to agree that a 24 hr. timer would be workable, as I am able to get in game daily, but only after I get off work in the wee hours of the morning, being a father, working a ten hour shift and attending classes in the morning does not leave time to log on multiple times a day to be checking fuel levels. And unlike some folks I cannot log in at work system administrators blacklisted the sit. (grumbles)
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shubla
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Re: Steel fuel cycle is too short

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Ukhata
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Re: Steel fuel cycle is too short
shubla wrote:Your system adminstrator blacklisted HnH?boreial wrote:As both a village member and a hermit, I have to agree that a 24 hr. timer would be workable, as I am able to get in game daily, but only after I get off work in the wee hours of the morning, being a father, working a ten hour shift and attending classes in the morning does not leave time to log on multiple times a day to be checking fuel levels. And unlike some folks I cannot log in at work system administrators blacklisted the sit. (grumbles)
this is why i AM the administrator
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jorb
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Re: Steel fuel cycle is too short
I could perhaps be tempted to agree with this, but then the question materializes: What makes steel a challenge? I could agree that timing isn't the most fun, but what works better?sabinati wrote:i always hated the steel timer, even though i have pretty much always been in a group with people in multiple timezones or flexible schedules, i don't feel like something that requires you to log in to the game and do something at intervals less than 24 hours is a good or healthy mechanic.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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barra
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Re: Steel fuel cycle is too short
Make it more like lure fishing. Challenging because of many of hidden mechanics, rather than transparently simple and challenging because it's inconvenient.jorb wrote:I could perhaps be tempted to agree with this, but then the question materializes: What makes steel a challenge? I could agree that timing isn't the most fun, but what works better?
edit: Trying to elaborate, isn't steelmaking about managing airflow and temperature and carbon content of fuel and so on? So good steel should probably involve constantly adjusting the process to balance several different influences. Right now it's just about keeping a bot in front of a smelter next to a pile of finely-cut branches or coal.
loftar wrote:You do appear to need a good trolling.
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sabinati
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Re: Steel fuel cycle is too short
infrastructure? length of time? idkjorb wrote:I could perhaps be tempted to agree with this, but then the question materializes: What makes steel a challenge? I could agree that timing isn't the most fun, but what works better?sabinati wrote:i always hated the steel timer, even though i have pretty much always been in a group with people in multiple timezones or flexible schedules, i don't feel like something that requires you to log in to the game and do something at intervals less than 24 hours is a good or healthy mechanic.
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Kaios
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Re: Steel fuel cycle is too short
I don't see how that would be any less of a time issue though if it requires constant maintenancebarra wrote:So good steel should probably involve constantly adjusting the process to balance several different influences. Right now it's just about keeping a bot in front of a smelter next to a pile of finely-cut branches or coal.
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barra
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Re: Steel fuel cycle is too short
I imagine a couple of hours of adjusting the smelter's levels very 5/10 minutes is roughly as annoying as 56 hours of 12 hour refuels. I'll write up a detailed suggestion later.Kaios wrote:I don't see how that would be any less of a time issue though if it requires constant maintenance
loftar wrote:You do appear to need a good trolling.
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shubla
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Re: Steel fuel cycle is too short
One way might be.
To make it short but labor intensive job.
First you would have to heat up your crucible.
This would take ~2 hours and lot of coal.
You would have to add more coal every 30 minutes or so.
Then when your crucible would be heated, you toss in some coal and wrought iron. And start bumping the bellows.
This would consume lot of stamina. You should bump bellows enough for crucible to be in perfect temperature. And not overheat. There would be somekind of display thing to show you how much you have to pump bellows.
It would take perhaps 5-15 minutes of bumping bellows and sometimes adding more coal to make one/few steel.
It would take lot of coal, and lot of work. But wouldnt last more than few hours.
Another way would just be to add easy way to travel to trading hubs/trade between pro players and casual hermits.
So they could just buy some steel-
To make it short but labor intensive job.
First you would have to heat up your crucible.
This would take ~2 hours and lot of coal.
You would have to add more coal every 30 minutes or so.
Then when your crucible would be heated, you toss in some coal and wrought iron. And start bumping the bellows.
This would consume lot of stamina. You should bump bellows enough for crucible to be in perfect temperature. And not overheat. There would be somekind of display thing to show you how much you have to pump bellows.
It would take perhaps 5-15 minutes of bumping bellows and sometimes adding more coal to make one/few steel.
It would take lot of coal, and lot of work. But wouldnt last more than few hours.
Another way would just be to add easy way to travel to trading hubs/trade between pro players and casual hermits.
So they could just buy some steel-

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Drevar
- Posts: 201
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Re: Steel fuel cycle is too short
My suggestion would be to add an optional active component, similar to the spit roaster. Either let it sit and do the 12-hour refuel dance, or accelerate the process by actively pumping bellows which will in turn burn the fuel much faster.
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borka
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Re: Steel fuel cycle is too short
Not playing at all - because the steel fuel times change had been called for often enough ... really ... some pps are working for their living (and paying you)jorb wrote:I could perhaps be tempted to agree with this, but then the question materializes: What makes steel a challenge? I could agree that timing isn't the most fun, but what works better?
btw. that was a main thing i expected to change with hafen ...