Game Development: A Touch of Death

Announcements about major changes in Haven & Hearth.
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: A Touch of Death

Post by burgingham »

Posted on the IoB Skype chat:

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Ronin30
Posts: 262
Joined: Sat Aug 29, 2015 6:33 am

Re: Game Development: A Touch of Death

Post by Ronin30 »

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pheonix
Posts: 245
Joined: Sat Jun 08, 2013 5:32 pm

Re: Game Development: A Touch of Death

Post by pheonix »

Ronin30 wrote:Image


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Whats your point? the Salem stats are faked, at the height of those stats saying 6k people playing you would see maybe 10-30 people wandering around per day and stalls sit with stuff on them fer weeks because no one was actually logging in.
Gordon
Posts: 57
Joined: Sun Oct 10, 2010 8:13 am

Re: Game Development: A Touch of Death

Post by Gordon »

Ronin30 wrote:Image


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Those salem numbers are made for plebs who don't understand difference between Active users per day(It was replaced with current online counter to hide the low currently online numbers) and currently online.
Those numbers are not even comparable, if that's what you're trying to imply there.
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stya
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Joined: Wed May 21, 2014 3:13 pm

Re: Game Development: A Touch of Death

Post by stya »

Gordon wrote:
Ronin30 wrote:Image


Image
Those salem numbers are made for plebs who don't understand difference between Active users per day(It was replaced with current online counter to hide the low currently online numbers) and currently online.
Those numbers are not even comparable, if that's what you're trying to imply there.[/quote]

Agreed, plus active users change a lot, now probably is not the best time to measure either and my guess would be 100 current > 500/day

Plus now it raised to about 130; that's 30% in less than 10min. Unreliable measure.
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hitori
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Joined: Fri Oct 26, 2012 10:44 am

Re: Game Development: A Touch of Death

Post by hitori »

burgingham wrote:Posted on the IoB Skype chat:
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DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: A Touch of Death

Post by DaniAngione »

I like the changes...
The death screen reminds me of Ultima Online "You are dead". Loved that!

And... hhmmm... the fix on the 'bad manners' at table means that they can't break stuff anymore or that they can eat? Because, you know... shouldn't guests be allowed to eat? ^^
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: A Touch of Death

Post by Granger »

DaniAngione wrote:shouldn't guests be allowed to eat? ^^
Party them?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
ddrboy54
Posts: 32
Joined: Tue Dec 01, 2015 2:04 am

Re: Game Development: A Touch of Death

Post by ddrboy54 »

Since you can swap charter stone names, it would be worth adding a yes/no prompt asking "would you like to travel to name of village?".
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simimi
Posts: 447
Joined: Mon Mar 14, 2011 10:51 pm

Re: Game Development: A Touch of Death

Post by simimi »

Jalpha wrote:I like the idea of having hostages but I don't see how it could be practical.
When you knock out a toon, there is his heart in his inventory, like a claim deed.
If you take it, you can right clik on the floor with heart in hand to put the HF of the player there ( could be a prison).
While the heart is out of the body, the player keep being knok out, and if the heart is not "plant" within 2 hours, the toon die.

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