I think inheritance is the trade off in this scenario, something for everyone!DaniAngione wrote:Though I really appreciate that one obvious issue with the game is being worked on (even though I'm not one to hunt people but usually the one to port away) I think that it's now the opposite situation.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Death
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Death
That would be funny killing some one from just offing all the graves of there ancestors.
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DarkHPG
- Posts: 57
- Joined: Sun Aug 11, 2013 10:42 am
Re: Game Development: Death
the heir will receive the benefit regardless of who buried the ancestor.Renan wrote:Can't you just create 1000 alts and make them study, the you kill all the alts and get the lp ?
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Death
Yeah, it does make sense.Kaios wrote:I think inheritance is the trade off in this scenario, something for everyone!DaniAngione wrote:Though I really appreciate that one obvious issue with the game is being worked on (even though I'm not one to hunt people but usually the one to port away) I think that it's now the opposite situation.
Though I'd appreciate a world where spruce caps are not stomped down by plate clad people without at least having the chance to say something first
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Game Development: Death
Is it possible to bury any skeleton that's not yours (or an ancestor's ancestor, etc) just to bury them?jorb wrote: [*] Added Grave Cairn. You may bury your ancestor's skeleton and skull, together or separately. Burying the skeleton returns 20% of the ancestor's stats, and burying the skull gives another 10%.
You can simply run away. Carry water on yourself.DaniAngione wrote: Yeah, it does make sense.
Though I'd appreciate a world where spruce caps are not stomped down by plate clad people without at least having the chance to say something first
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Ethan
- Posts: 163
- Joined: Sat Apr 03, 2010 11:14 am
Re: Game Development: Death
I don't think there is much random murdering going on now, as most of the spruce cap stompers have gotten bored, or can't be arsed dealing with spookies.DaniAngione wrote:Yeah, it does make sense.Kaios wrote:I think inheritance is the trade off in this scenario, something for everyone!DaniAngione wrote:Though I really appreciate that one obvious issue with the game is being worked on (even though I'm not one to hunt people but usually the one to port away) I think that it's now the opposite situation.
Though I'd appreciate a world where spruce caps are not stomped down by plate clad people without at least having the chance to say something first
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Dominick
- Posts: 122
- Joined: Sun Sep 20, 2015 1:22 am
- Location: Australia
Re: Game Development: Death
Yeah. I buried a skeleton of a village mate no problem.boshaw wrote:Is it possible to bury any skeleton that's not yours (or an ancestor's ancestor, etc) just to bury them?jorb wrote: [*] Added Grave Cairn. You may bury your ancestor's skeleton and skull, together or separately. Burying the skeleton returns 20% of the ancestor's stats, and burying the skull gives another 10%.
Well...
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DarkHPG
- Posts: 57
- Joined: Sun Aug 11, 2013 10:42 am
Re: Game Development: Death
boshaw wrote:Is it possible to bury any skeleton that's not yours (or an ancestor's ancestor, etc) just to bury them?jorb wrote: [*] Added Grave Cairn. You may bury your ancestor's skeleton and skull, together or separately. Burying the skeleton returns 20% of the ancestor's stats, and burying the skull gives another 10%.
You can simply run away. Carry water on yourself.DaniAngione wrote: Yeah, it does make sense.
Though I'd appreciate a world where spruce caps are not stomped down by plate clad people without at least having the chance to say something first
You can bury them, but they still get the LP I think?
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Death
Nah the steel clad people are payed into the game the new people that might pay into the game do not or should not even stand such a chance. Ya just toying here but it does feel that way off and on.DaniAngione wrote:
Yeah, it does make sense.
Though I'd appreciate a world where spruce caps are not stomped down by plate clad people without at least having the chance to say something first
I always expect no matter even if Im safe someone bust my place down and rip my little head off and scream for the lols you fool. But I have had that happen in the past worlds. Once it happens no way not seeing it. Like inviting somone into your village and him summing his 12+ alts to kill 4 new people into the game. Just for the laughs.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Death
Why did it take so long to address this when it was an issue many of us brought up within the first two months?jorb wrote:I think it's hard to argue for auto-hearth, given how it has zero gameplay attached to it. A running and drinking competition is arguably more interesting than that, however retarded it may be in itself.