I like the idea of a tri-quality system, but maybe we could see a mechanic to shift the qualities around. So let's say you craft something out of q100 materials, there'd be 100 points to allocate between the three qualities. That means you could have balanced stats or say, armour with less HP but more AC. Just an idea.
Other than that, more endgame PvE/PvP content.
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Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: The one change you are most hoping to accompany the rese
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: The one change you are most hoping to accompany the rese
Depends.sabinati wrote:because keys are pointless with visitor debuff anyway so why not abstract the system into something more manageable?banok wrote:I dont really get why you want permission locks badly
world 8 key system seemed fine to me, big step up from key alts. All we need is a keyring slot on the equipment screen and maybe a bigger keyring thats 4x4 or maybe even a gold bugger thats bigger
Visitor debuff should not apply when you have a key allowing you to open the gate from the side you approach from.
But a tool belt to hold waterflask, keyring and 2-3 slots for non-combat gear would really be helpful to stop juggling around stuff in your hands when working on something.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020