Hasta wrote: - They should, if confronted, pose the same level of threat both to sprucecaps and to endgame plate armor wearing hunters. [/list]
Thats dumb.
Hasta wrote: - They should, if confronted, pose the same level of threat both to sprucecaps and to endgame plate armor wearing hunters. [/list]
1MoreGamer wrote:wut about this?jorb wrote:Model already made. Awaiting AI.
Basic AI
wolves spawn where other wolves spawn to create packs
wolves can aggro for no real reason like badgers or boars
wolves are about the strength of badgers or boars with the agilaty of foxes
if a wolf is attacked there is a high chance other wolves will aggro
Taming
wolves can be tamed, but unlike other animals, you require certain meats (cheafly sausages(such as running rabbit)) instead of clover
tamed wolves will look different based on what the wolf originally looked like (wolves come untamed as grey, grey-red, white, and black(rare))
Rare wolves and curios
on a chance on wolf in a pack will be a black wolf, which is significantly tougher
if killed, it will drop the curiosity 'Red eye of the Damned wolf'
yes thats definitely what they did traditionally the classic herding wolf herds wild sheep instead of killing them this would only make sense if the wolves turned into dogs when tamed i still dont know what i would even need herding for not to mention that it would be a cluster to program into something useableOswald3 wrote:Tamed wolves could be used for herding sheep like they would traditionally do and possibly defend you.1MoreGamer wrote: Taming
wolves can be tamed, but unlike other animals, you require certain meats (cheafly sausages(such as running rabbit)) instead of clover
tamed wolves will look different based on what the wolf originally looked like (wolves come untamed as grey, grey-red, white, and black(rare))
if the posed the same level of threat to all players then they would be killable by all players thus making them less valuable if you mean that they should be endgame mobs then yes i agree the issue with all of these recent suggestions is that they dont take into account how easy it would be to hunt from waterHasta wrote:ChildhoodObesity wrote:what tile is this fgt onRegarding Wolf packs.If you have suggestions for Wolf Pack AI to meet these criteria, please, kindly share. I'm only seeing this meta-creature as it would be viable in-game, without means of how would it be better to implement it.
- - They should be a widely-spread, moredately easy avoidable territorial animals (i.e. if you see a wolf pack you know you shouldn't go near unless you're going to confront it, but you should also know they won't wander far off their spawning point).
- They should be lootable for something that would be more valuable to end-game players than to starters/midgame ones (so endgame players would engage WOlf packs despite the danger they pose).
- They should, if confronted, pose the same level of threat both to sprucecaps and to endgame plate armor wearing hunters.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.