Make Scythe Effect farming speed

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ven
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Re: Make Scythe Effect farming speed

Post by ven »

joojoo1975 wrote:I still remember ole dickens voice rage back in W3 of the HRE

"You gotta be F#$$%# Unemployed or F#$%^% Retired to raise F@$#$^% cows or make F*(#$%$# Steel"
I never made steel. In w7 I even had a system where I'd give the stuff to someone else, and he'd do it for me and keep a percentage.

I mean, what makes one think one should be able to do everything the game has to offer easily and only by himself? There's a lot of people who would be glad to work your farms and metal industry for you. If anything, I think the game should be aiming at more interaction between players, not more independence.

But scythe speed based on quality would indeed be nice.
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iamahh
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Re: Make Scythe Effect farming speed

Post by iamahh »

If you're having trouble catching up big factions now, what do you think will happen if devs make it easier...
Last edited by iamahh on Thu Nov 24, 2016 12:41 am, edited 1 time in total.
Ilha3
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Re: Make Scythe Effect farming speed

Post by Ilha3 »

ven wrote:
joojoo1975 wrote:I still remember ole dickens voice rage back in W3 of the HRE

"You gotta be F#$$%# Unemployed or F#$%^% Retired to raise F@$#$^% cows or make F*(#$%$# Steel"
I never made steel. In w7 I even had a system where I'd give the stuff to someone else, and he'd do it for me and keep a percentage.

I mean, what makes one think one should be able to do everything the game has to offer easily and only by himself? There's a lot of people who would be glad to work your farms and metal industry for you. If anything, I think the game should be aiming at more interaction between players, not more independence.

But scythe speed based on quality would indeed be nice.

You mean wage labor?
For the normal price, I can only hire a person with a bot that he was mowing my field. According to another one does not take it over, or the price is too high.

I am therefore forced to buy feed for the animals, but those wishing to sell very little.
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infectedking
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Re: Make Scythe Effect farming speed

Post by infectedking »

iamahh wrote:If you're having trouble catching up big factions now, what do you think will happen if devs make it easier...
I'm not having trouble catching up, among a lot i'm actually ahead from what i've seen as well. The problem is the labour in order to do so against it. I think my w7 beet field was like 30x50 and would care for my ridiculous breeding of animals (which should have be scaled a little harder on that aspect, but now to farm over 10k carrots every 2 days or else animals starve is a little much.
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ricky
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Re: Make Scythe Effect farming speed

Post by ricky »

infectedking wrote:
iamahh wrote:If you're having trouble catching up big factions now, what do you think will happen if devs make it easier...
I'm not having trouble catching up, among a lot i'm actually ahead from what i've seen as well. The problem is the labour in order to do so against it. I think my w7 beet field was like 30x50 and would care for my ridiculous breeding of animals (which should have be scaled a little harder on that aspect, but now to farm over 10k carrots every 2 days or else animals starve is a little much.
For reference, how many livestock do you have and how many are pregnant?

I have a total of 4 livestock, a mare, a foal, a stallion, and a bull, and they eat maybe 50 units of food per day, which means my full trough will last over a month.
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iamahh
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Re: Make Scythe Effect farming speed

Post by iamahh »

if you're pushing the limits and it's too much work, well that's strange.... ¦]
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infectedking
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Re: Make Scythe Effect farming speed

Post by infectedking »

ricky wrote:For reference, how many livestock do you have and how many are pregnant?

I have a total of 4 livestock, a mare, a foal, a stallion, and a bull, and they eat maybe 50 units of food per day, which means my full trough will last over a month.
I'm talking faction size, so 5females each breeder type. milkers eat like 2x more than breeders do.
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joojoo1975
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Re: Make Scythe Effect farming speed

Post by joojoo1975 »

ven wrote:I never made steel. In w7 I even had a system where I'd give the stuff to someone else, and he'd do it for me and keep a percentage.

I mean, what makes one think one should be able to do everything the game has to offer easily and only by himself? There's a lot of people who would be glad to work your farms and metal industry for you. If anything, I think the game should be aiming at more interaction between players, not more independence.

But scythe speed based on quality would indeed be nice.
actually, dickens did only cows, he knew the process for Steel back then and thought it was ridiculous. I was the cook, Roids was the cheese maker, and I cannot remember who the farmer was, but we had like 3(actual players not bots) the point was it took a Hell of a lot of time to keep it going forward.

Do I expect to do everything in this game by myself? well yes, do I expect it to be able to do it in an hour, no.

that being said, it's not only hermits that are complaining. most in here are from villages to major factions.
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ekzarh
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Re: Make Scythe Effect farming speed

Post by ekzarh »

I'm still not sure.
IMO normal hermit needs like 4 pregnant animals, 4 males and 2 milking. And 8 younglings.
These can be easily fed by doing farming once a week or so.
I have 28 anymals, about 8 pregnant. And they don't empty my 22*22 carrot field in a week.

If you have more people - meaning more need of animals - split the job. Do farming in shifts.

Botters will anyway have 100*100 fields of carrots since its effortless for them.
But by making animal husbandry easier overall youl just multiply their herds and cheese amounts.
Same for silk, steel, wax or whatever.
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LadyGoo
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Re: Make Scythe Effect farming speed

Post by LadyGoo »

Botters will anyway have 100*100 fields of carrots since its effortless for them.
But by making animal husbandry easier overall youl just multiply their herds and cheese amounts.
Same for silk, steel, wax or whatever.
Why is maintaining 200*200 fields more effort-worthy for the botters than 100*100? The only limit for higher production capacity - building new infrastructure (new fields, pens, cheese racks and etc.).
Jorb says it shouldn't be effortless to have something. I do agree. But I disagree that the urgent routine (keeping animals alive) should take so much effort. It refrains you from doing something else, exploring and etc. The nature of villages is so that only 1 person does all the farming for months and eventually quits because of boredom. Then someone else replaces her/his place and the same thing happens all over again. People do not want to be constrained by only 1 thing they have to do in the game in order to keep their village afloat. Or feel less like going back to the game, knowing that their stuff is outdated or dead as well (crops and animals).

The devs should think deeply about what they want the game to be like. What a hermitage, or a village, or a faction should have in terms of anything really. What should people do, how should they spend their time and design the things accordingly. Right now a village life looks like following: people actively build their village, then enjoy what they have done for some time, then start quitting. The peak activity comes during the time when they can do something new (build, explore and etc.), the activity drops when they have to face the routine (feeding animals, harvesting the crops day by day).
Should it be only one person doing all the farming for a 5-people sized village? Should he/she share the account? Should everyone have farming as well? Why should they bother with cheese-making, if they can replace the cheese by baked goods instead? Etc. etc. etc.
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