Delete this Thread please...

[ARCHIVE FOR WORLDS 1&2]Forum for discussing in game politics, village relations and matters of justice.
Fin
Posts: 16
Joined: Sat Nov 28, 2009 8:44 pm

Re: New Brodgar // The Beginings. Open for Workers, Please Read.

Post by Fin »

Forum Name: ^
Brodgar Hearthling: Mair Reece
Jobs: I don't know yet. I like wandering.
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Leusoj
Posts: 77
Joined: Sat Jan 30, 2010 2:26 am

Re: New Brodgar // The Beginings. Open for Workers, Please Read.

Post by Leusoj »

Forum Name: Leusoj
Brodgar Hearthling: Taran
Jobs: village drunk/bum
If you cannot command, then you must obey.
Oracle
Posts: 9
Joined: Sat Feb 20, 2010 2:10 am

Re: New Brodgar // The Beginings. Open for Workers, Please Read.

Post by Oracle »

Forum Name: Oracle
Hearth Name: John McClain
Jobs: village to village relations diplomat, fisherman, hunter, and proud voter if we ever get a counsil lol
Nanothnir
Posts: 315
Joined: Wed Jan 20, 2010 3:38 am

Re: New Brodgar // The Beginings. Open for Workers, Please Read.

Post by Nanothnir »

Compulsory Happy Fun Working Time began today. 9 people including myself set to work on building Brodgar together. We fished, harvest lumber, plowed and paved as best we could. I myself ran around like a chook with its head cut off trying to make sure everything ran smoothly. Collecting Taproot and making waterskins...

I don't know if I got the easy job or not, but I didn't get as much LP or work done as everyone else. This is how a group of people should work together. Hopefully we got enough done. A few left early, but people appeared to replace them...

I might start doing this every second day. In the end we had people lining the Waters fishing to gather back the hunger and stamina lost, perhaps this will be a good method to gather food as well as build the city up. The Plots are now marked out with Torchposts (which are liftable) so things will be a little more easier after we get started up properly...

So far we have two or so empty plots that anyone can claim, but not without being 'told' in game by myself or Yolan. Screenshots will come soon I hope...

I let out my Little Evil Overlord today. I feel sorry for those who came on today. Compulsory Work Time means that everything you do goes towards the City, not yourself. So everyone was doing something that was efficient, and needed to be done. But I will let out LEO everynow and then if it gets work done...
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
ajin1990
Posts: 1
Joined: Tue Mar 02, 2010 4:58 am

Re: New Brodgar // The Beginings. Open for Workers, Please Read.

Post by ajin1990 »

Forum Name:Ajin1990
Brodgar Hearthling:Ajion
Jobs:Carpenter, Lumberjack, Rabbit/chicken chaser, Cart/Boat crafter
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Allumeuse
Posts: 96
Joined: Mon Mar 01, 2010 8:44 am

Re: New Brodgar // We Grow... Please Read.

Post by Allumeuse »

Nano and Yolan, it would be of a help now if the streets have names. I find myself in struggle to explain what road i mean as we begin the side-streets.

Perhaps we might name "Dock Street" "Loftar Lane" "Haven Avenue" "Boar By-way" and other names in the same fashion. I cannot think of a word for a street that begins with J so that we might honor Jorb also, but perhaps someone who has the English better than i may do so.
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Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: 新ew Brodgar // We Grow... Please 読ead.

Post by Yolan »

Allumeuse wrote:Nano and Yolan, it would be 之f a 助elp 今ow if the streets have names. 吾 find myself 中n struggle to explain 何hat road 吾 mean as we begin the 側ide-streets.

Perhaps we might 名ame "Dock 丁treet" "Loftar Lane" "津aven Avenue" "猪oar By-way" and 他ther names 中n the 同ame fashion. 吾 cannot 思hink 之f a 語ord for a 丁treet that begins with J so that we might honor Jorb also, but perhaps 者omeone who has the English better than 吾 may 為o so.


I like this idea! The only problem is that engraved stones walk. We need J&L to make up signs for us.
Delvarian
Posts: 7
Joined: Thu Jan 28, 2010 6:18 am

Re: New Brodgar // We Grow... Updated Please Read.

Post by Delvarian »

Forum Name: Delvarian
Brodgar Hearthling: Verdilian
Jobs: Anything really... I'll change jobs if needed. Though, since I'm starting out (again), it will most likely be the basic stuff.
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Chakravanti
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: New Brodgar // We Grow... Updated Please Read.

Post by Chakravanti »

Just a little food for thought because it look like you are receiving an overwhelming response to this. Assuming half of these applicants stick around then you're going to have a pretty sizable city. Making enough statues to cover all of these would be facilitated by easy access to a mine. You might consider finding one a priority before determining the location of your actual city. I think this will improve your odds of success as a city in general. Any way you go, I wish you all the best of luck and success. It sounds like you guys have given this a lot of thought and planning and from reading those plans I'd say you've got a great idea and plan!
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: New Brodgar // We Grow... Updated Please Read.

Post by theTrav »

Chakravanti wrote:Making enough statues to cover all of these would be facilitated by easy access to a mine. You might consider finding one a priority before determining the location of your actual city. I think this will improve your odds of success as a city in general.


I agree with you, but if they don't have a mine they can sort out some trading agreement to get access to metal. HQ clay in large amounts now has value, as it seems does humble wood

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