useless combat moves

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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ChildhoodObesity
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Re: useless combat moves

Post by ChildhoodObesity »

Luanes wrote:For Go for the Jugular i would increase it's IP cost to 5 and would "give" 5 IP for each use. So the player need to have a lot o initiative to start using go for the jugular, but once it started it should not stop unless the enemy decreases their IP.
terrible idea xd
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Luanes
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Re: useless combat moves

Post by Luanes »

Why? Can you please argue ? I like the discussion thing, i don't like be "dumb" and there's no other source to reassess my thoughts
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ChildhoodObesity
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Re: useless combat moves

Post by ChildhoodObesity »

the only move to lower someones ip on you is steal thunder which is a terrible move and if you try to lower red opening or green with say artful or zigzag (most people will use zigzag) itll just give them even more ip and you have to steal even more.

basically they just sit there and press the same key and you cant even do anything about it xd
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Luanes
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Re: useless combat moves

Post by Luanes »

That's why i guess "such" mechanic would be good, steal the thunder would be more useful than it's.
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jorb
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Re: useless combat moves

Post by jorb »

We're reworking all of them in the new combat revamp.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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