Nightdawg wrote:Have you looked yetjorb wrote:Sure! Will look at that.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: suggestion for hair color addition
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: suggestion for hair color addition
are we getting the hair colors next patch?
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: suggestion for hair color addition
while I like the idea of having more looks for characters, I would limit it to natural hair colors, if we add green hair for example and more such things for example, it is going to step-by-step destroy the spirit of the game, if we add green hair color we could as well add spaceships, and it would ruin the spirit of what this game is about
we already have some mohawk hair style, which I do not like
pls don't turn it into a game with flashy lightsabers, there was a number of games ruined by such things!
we already have some mohawk hair style, which I do not like
pls don't turn it into a game with flashy lightsabers, there was a number of games ruined by such things!
Last edited by MadNomad on Wed Mar 30, 2022 11:45 am, edited 1 time in total.
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Halbertz
- Posts: 674
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Re: suggestion for hair color addition
Oh you sweet summer child. Have you seen drip of the average faction fighter? Hussar wings (yes two pairs) and freaking anime size 2-h axe. And don't forget bunny flip flops. I will not be surprised if they will add peppa the pig war helms or sonic the hedgehog necklaces next patch, instead of actual early medieval weapons. Blunt weapons? Daggers? Polearms?MadNomad wrote:while I like the idea of having more looks for characters, I would limit it to natural hair colors, if we add green hair for example and more such things for example, it is going to step-by-step destroy the spirit of the game, if we add green hair color we could as well add spaceships, and it would ruin the spirit of what this game is about
we already have some mohawk hair style, which I do not like
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: suggestion for hair color addition
the axe I think I do not mind too much?Halbertz wrote:Oh you sweet summer child. Have you seen drip of the average faction fighter? Hussar wings (yes two pairs) and freaking anime size 2-h axe. And don't forget bunny flip flops. I will not be surprised if they will add peppa the pig war helms or sonic the hedgehog necklaces next patch, instead of actually early medieval weapons. Blunt weapons? Daggers? Polearms?MadNomad wrote:while I like the idea of having more looks for characters, I would limit it to natural hair colors, if we add green hair for example and more such things for example, it is going to step-by-step destroy the spirit of the game, if we add green hair color we could as well add spaceships, and it would ruin the spirit of what this game is about
we already have some mohawk hair style, which I do not like
some slight deviations, like bunny slippers are ok, but there is a border that makes things ridiculous if you cross it
Last edited by MadNomad on Wed Mar 30, 2022 12:05 pm, edited 2 times in total.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: suggestion for hair color addition
Add black hair
No derailing!
No derailing!
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: suggestion for hair color addition
for example in legacy the spirit of the game was preserved better!
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Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: suggestion for hair color addition
Okay here is the deal. Lets look at this random picture of b12 in action (lmao):MadNomad wrote: but the axe I think I do not mind too much?

First of all. Whole thing is steel for some reason. And this grip... Do you see that the character can't even wrap his arm around it completely? We could actually try to calculate weight of this thing. Let's assume that character hand is 2/3 of grip circumference. My palm (inb4 small hands) is 11 cm and 7-8 cm will be on fingers - 18-19 cm in total. So grip circumference is around 30 cm. Length of the handle is around idk 1,5 m? No idea how short heaven's characters are. But it will be close to meter and a half if we assume that they are around 180 cm. Back to calculations. Diameter of the handle is c(circumference)/pi ~ 9.5 cm. So r will be 4.75 cm. Next formula is volume - V = r^2 * pi * h. Okay google. 0.0128 cubic meter. Final step - lets calculate weight. Steel density is around 7850 kg/m3. Yes almost 8 tons per cubic meter. So our 0.0128 grip will have weight 100.48 kg.
Alright, it's not perfect cylinder and some numbers right from my ass. But I hope you'll get the point.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: suggestion for hair color addition
Hearthlings are made of clay so they can lift very heavy things. Please educate yourself on the lore.





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ZamAlex
- Posts: 204
- Joined: Tue May 19, 2020 7:03 pm
Re: suggestion for hair color addition
Haven not a very realistic game, its more like combination of devs vision and gaming conventions. B12 looks like it's inflatable, but it's easy to recognize with such a small amount of polygons. And in general, a realistic battle axe looks a little different than a two-bladed dwarven axe from fantasy.

