Game Development: Opium Nomad

Announcements about major changes in Haven & Hearth.
algorithm
Posts: 218
Joined: Thu Aug 13, 2015 2:17 pm

Re: Game Development: Opium Nomad

Post by algorithm »

The buff can only hold a certain amount of wound points, and as you begin approaching that amount, some damage is applied directly as a "Dragon Bite".
I think you should remove this and replace with some buff to combat stats, depending on points accumulated. So you have to choose - be a greate warrior with a really big chance to die if you missed a dose or be a good man... :)
algorithm wrote:Cape awarded? ;)
jorb wrote:Oh, for sure. Delivery 2022. ;)
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Opium Nomad

Post by Redlaw »

Added "Gilded Nautilus", curiosity, cup, symbel item.

still wondering what I am missing for this lol.
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CinderHeart
Posts: 197
Joined: Mon Aug 08, 2011 11:37 am

Re: Game Development: Opium Nomad

Post by CinderHeart »

Redlaw wrote:Added "Gilded Nautilus", curiosity, cup, symbel item.

still wondering what I am missing for this lol.
Rediscover cat gold cave dust and petrified seashell.
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Opium Nomad

Post by Redlaw »

CinderHeart wrote:
Redlaw wrote:Added "Gilded Nautilus", curiosity, cup, symbel item.

still wondering what I am missing for this lol.
Rediscover cat gold cave dust and petrified seashell.
thank you
Pickard
Posts: 461
Joined: Wed Jul 27, 2011 8:23 pm

Re: Game Development: Opium Nomad

Post by Pickard »

> Added stockpiles for everything... or at least for metal nuggets.
Where my stockpiles of coins?
w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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loftar
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Location: Your character database

Re: Game Development: Opium Nomad

Post by loftar »

Coins have been possible to stockpile from the beginning.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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2d0x
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: Game Development: Opium Nomad

Post by 2d0x »

Pickard wrote: Where my stockpiles of coins?
Stockpiles of coins went to pay for a batch of opium; only the test portion was free ;)
Excuse me, I don't speak English.
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Ants
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: Game Development: Opium Nomad

Post by Ants »

AWESOME! Great job, Jorbtar!
❤Haven's most kawaii retarded ethot karen❤
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Peonaz3
Posts: 69
Joined: Sat Jun 29, 2013 11:27 am

Re: Game Development: Opium Nomad

Post by Peonaz3 »

Nice to see my suggestion (including instruction of making opium tar) got implemented after whole year. Now add ability to rape (preferably with combat-like moves list to physically and psichologically dominate victim) and ill be happy
Slurmp
Posts: 22
Joined: Sat Apr 22, 2017 10:05 pm

Re: Game Development: Opium Nomad

Post by Slurmp »

Peonaz3 wrote:Nice to see my suggestion (including instruction of making opium tar) got implemented after whole year. Now add ability to rape (preferably with combat-like moves list to physically and psichologically dominate victim) and ill be happy
you seem like a well-adjusted individual

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