stats/quality scaling to prevent world staleness

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: stats/quality scaling to prevent world staleness

Post by Granger »

Potjeh wrote:
loftar wrote:I don't necessarily want to deny that this is a problem, but; conversely, if groups A and B are grinding just as hard, but group A has been doing that for twice as long, is it unreasonable that they derive advantages therefrom?
Yes. It's utterly unreasonable for games to be patience contests, because they're supposed to be fun by definition. The thing where you grind for years all day long even though you don't enjoy it is usually called a job.
This.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Finigini
Posts: 232
Joined: Sat Mar 19, 2011 5:03 am

Re: stats/quality scaling to prevent world staleness

Post by Finigini »

loftar wrote:I don't necessarily want to deny that this is a problem, but; conversely, if groups A and B are grinding just as hard, but group A has been doing that for twice as long, is it unreasonable that they derive advantages therefrom?
This is a very scientific graph that shows how stat differences should be handled
Image

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