-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: wound from smith
Do that thing with seasons that limits certain industries by the season it's in. It's a way better way to pace industry than this garbage idea





-
ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: wound from smith
hey maybe you could explain why you think its bad HEHE all ive seen in this thread is ITS BAD, SLOWING IT DOWN IS GOOD! this world has been out for a year and 7 months why is it a problem that metal is so high. the current quality raising system is all pretty good imo and gives reason to actually play over a year into the gameGranger wrote:No, you don't seem to.ChildhoodObesity wrote:maybe i dont understand whats wrong with it???
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Wounds for smithing
Even the most skillful smith sometimes misses, and accidentally hits the hammer on his finger!
There should be a random chance to get a wound when banging the anvil with the hammer!
Chance could be reduced by getting the blacksmith credo!
There should be a random chance to get a wound when banging the anvil with the hammer!
Chance could be reduced by getting the blacksmith credo!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Wounds for smithing
my metal is only q1500 so +1 
-
Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Wounds for smithing
Wounds for smithing
by shubla » Fri Jul 13, 2018 8:30 pm 0 20
by shubla View the latest post
Fri Jul 13, 2018 8:30 pm
toss coin into well
by iamahh » Fri Jul 13, 2018 7:37 pm 0 12
by iamahh View the latest post
Fri Jul 13, 2018 7:37 pm
wound from smith <<<<<<<<<<<<<<<<<<< 1 POSITION BELOW GET THE FUCK OUT SHUBLA.
1234by ctopolon4 » Wed Jul 11, 2018 8:59 am 31 384
by ChildhoodObesity View the latest post
Fri Jul 13, 2018 6:13 pm
Also, master smith hitting himself is as possible as finding cave clay of +100q. His appretience might hit themselfs.
by shubla » Fri Jul 13, 2018 8:30 pm 0 20
by shubla View the latest post
Fri Jul 13, 2018 8:30 pm
toss coin into well
by iamahh » Fri Jul 13, 2018 7:37 pm 0 12
by iamahh View the latest post
Fri Jul 13, 2018 7:37 pm
wound from smith <<<<<<<<<<<<<<<<<<< 1 POSITION BELOW GET THE FUCK OUT SHUBLA.
1234by ctopolon4 » Wed Jul 11, 2018 8:59 am 31 384
by ChildhoodObesity View the latest post
Fri Jul 13, 2018 6:13 pm
Also, master smith hitting himself is as possible as finding cave clay of +100q. His appretience might hit themselfs.
-
MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Wounds for smithing
this thread is a very thoughtful anti bot one anyway so its good that it is mentioned
how many smiths with more than 2K smithing will you make?
how many smiths with more than 2K smithing will you make?
-
julian12it
- Posts: 787
- Joined: Sat Sep 11, 2010 8:01 pm
- Location: Topaz
Re: Wounds for smithing
I'm so tired of these forums. In the past two months the only things that have been posted is pure autism.
-
LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: wound from smith
I agree with childhood. Time restrictions like only so many hours just is a repeat of limited time accounts again. There is much better ways to fix this than time limit the player on these things. The point is, if you SPEND TIME in something, you should be rewarded. Just because someone else spends more time in something than you and gets better than you because of that, isn't a reason to restrict them for this. Not to mention the highest q metal is done by 1 or 2 people in which either group who spend countless hours doing this because it is what they play for. Restricting this aspect to restrict my game time will probably result in me just wanting to quit and the many others that play for this reason tbh.ChildhoodObesity wrote:hey maybe you could explain why you think its bad HEHE all ive seen in this thread is ITS BAD, SLOWING IT DOWN IS GOOD! this world has been out for a year and 7 months why is it a problem that metal is so high. the current quality raising system is all pretty good imo and gives reason to actually play over a year into the gameGranger wrote:No, you don't seem to.ChildhoodObesity wrote:maybe i dont understand whats wrong with it???

-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: wound from smith
There are plenty of discussions about endless raising numbers and what's the problem with these. I think you already know these.ChildhoodObesity wrote:hey maybe you could explain why you think its bad HEHE all ive seen in this thread is ITS BAD, SLOWING IT DOWN IS GOOD! this world has been out for a year and 7 months why is it a problem that metal is so high. the current quality raising system is all pretty good imo and gives reason to actually play over a year into the gameGranger wrote:No, you don't seem to.ChildhoodObesity wrote:maybe i dont understand whats wrong with it???
Good news, as according to your argument limiting this will only cost 1-2 players.LostJustice wrote:Not to mention the highest q metal is done by 1 or 2 people
Last edited by Granger on Sat Jul 14, 2018 1:42 am, edited 1 time in total.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: wound from smith
You must be naive to believe that those on top wouldn't find a workaround.Granger wrote:+[some quotes]
Good news, as according to your argument limiting this will only cost 1-2 players.
I'm getting a bit sick of "wound" for this "wound" from that and etc. etc.
There's enough wounds that separate it doesn't mather but if You tie them together it can prove fatal. Having wound done from being a blacksmith will just be a nice way to make another alt. As for now, I, who barely used alts, started to use alts for collecting wax and honey. I was paying noobs for it before now, I can't do it anymore since collecting honey/wax from 20 beehives can prove fatal to them. And just collecting wax ment they can't collect crabs, have to avoid snakes (who many times on default are HARD to see), butchering sea life gives another wounds, hedgehogs without B12 still gives wounds, etc., etc.
For now for developed people it not much especially when they use alts or have so much health they do not care much.
Citing my two friends who returned to game for sometime and quitted it already (For maybe new world): "Wounds are cool but little more and it will be too much without balancing. More mechanics appears and it's no more a case where I ask myself I need an alt. Before it was an option, now it is a must. Choice of a single character becomes less and less possible."
And I kind off agree with that. You're focusing too much on limitations tbh.
