woah
Im free now
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Prelude: World 11
Bells?, Abbey'?, or just cool music? 
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Prelude: World 11
They can keep their dev capes but I lost mine?jorb wrote: [*] Please remember to stash any subtokens, custom sketches, and dev capes you wish to keep for the new world. Hats are of course unaffected.[/list]
Not fair! Devs suck!!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Prelude: World 11

Additional image to my previous post!
It would be reasonable to give back capes from previous worlds (of hafen, at least) as well, if one's that have them now get to keep them!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Prelude: World 11
Yes PLEASE. All of these are excellent ideas, though I think it should be 'anytime in the next 72-168 hours'. So the minimum time is 3 days, the most is a week. I suppose 3-5 would have a similar effect.stickman wrote: -At start of world start all resources should start empty
-Remove the ability to check when resources will next spawn
-add randomness to the re-spawn timers... like instead of everything spawning at the same time every 3 days... maybe it 72 hours + random number between -24 and 24.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Prelude: World 11
I agree that localized resources should be 100% random on when they spawn. Or else some same people will just always take them.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Prelude: World 11
Thank you Kanye, very cool!
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waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: Prelude: World 11
bad news for my social life I guess
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Pupsi
- Posts: 550
- Joined: Mon Jun 06, 2011 4:31 am
- Location: heheh
Re: Prelude: World 11
But verification still on? You didn't changed current paying system? (I hope so)
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Prelude: World 11
Yes, of course.Pupsi wrote:But verification still on?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose