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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: global pool is a bad idea and here's why.
It was the same group of people that caused the issue. yes, I realize "Dis" as an entity didn't exist until w6.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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SaltyCrate
- Posts: 160
- Joined: Fri Nov 04, 2016 6:34 pm
Re: global pool is a bad idea and here's why.
No, it wasn't.MagicManICT wrote:It was the same group of people that caused the issue. yes, I realize "Dis" as an entity didn't exist until w6.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: global pool is a bad idea and here's why.
This thread needs a bump.
Pools should be removed, no one likes them and I wonder what devs even are trying to achieve with them!
Pools should be removed, no one likes them and I wonder what devs even are trying to achieve with them!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Detharon
- Posts: 118
- Joined: Sat Mar 26, 2011 2:16 pm
Re: global pool is a bad idea and here's why.
I like that idea. It would also boost some hermits a bit, as their rarely visited foraging areas would bring them more curios, as compared to highly contested spots belonging to big villages.Sevenless wrote:Honestly I'm going to disagree that this system is inconsequential. I remember W5 forage bots, big factions didn't give a crap if you had flotsam or whatever it was meaningless to them because they had cupboards worth sitting around.
Maybe the global pool should become a local pool instead? Have it so each X by X area of the world spawns Y number of forageables per day scaled to world population. At least that way everyone gets a fair share and bots only deplete the area they're in?
I don't really know, I know the current system is lackluster in part because some of the global curios are kinda meh (lookin' at you bolete) when foraged.
I really thing that something should be done about it. Foraging is very disappointing right now, not only the number of curiosities is low, but there's also nothing to do in winter.
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: global pool is a bad idea and here's why.
My response from http://www.havenandhearth.com/forum/vie ... 48&t=67685
vatas wrote:If I correctly understood how Global Pool works, then my local cave system is devoid of Glimmermoss because someone on the other side of the map is botting their own cave 24/7 and emptying the pool every time it restocks?
Maybe try making local pools so that I have to deplete my cave by myself?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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evilboy666
- Posts: 598
- Joined: Wed Jan 25, 2012 11:48 am
Re: global pool is a bad idea and here's why.
I havent played in a long while, but i believe there are much more animals roaming around. Doesnt that make botting hard? Bots can fight animals too nowadays?
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: global pool is a bad idea and here's why.
Get cucked noobs that can't code a forage bot, you don't deserve the global pool foregables!!!
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: global pool is a bad idea and here's why.
global pool dumb
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: global pool is a bad idea and here's why.
vatas wrote:If I correctly understood how Global Pool works, then my local cave system is devoid of Glimmermoss because someone on the other side of the map is botting their own cave 24/7 and emptying the pool every time it restocks?
Maybe try making local pools so that I have to deplete my cave by myself?

Please, this. PLEASE. I'm sure you have those cave areas defined separately or something, since glimmermoss doesn't spawn in tunnels. Give them an individual pool rather than a global pool.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: global pool is a bad idea and here's why.
Sorry to be a bringer of bad news, but it indeed does.Nightdawg wrote: [...] since glimmermoss doesn't spawn in tunnels. [...]
