loleznub wrote:No, adding more uses for tokens, or adding vouchers would not do this.
Adding uses for any thing rises its value. Usually relatively to other things. A very, very, very small increase maybe. But it attracts people who wanted this exact use but were a bit too lazy or busy for less convenient ways.
loleznub wrote:It's not going to change the price of the current market by any means by flooding it with RMT transactions.
It may or may not change the price, but will change amount of people involved. But growth of both supply and demand may leave prices the same.
loleznub wrote:The fact of the matter is that someone that's going to spend money for this type of stuff is going to and that's that. Someone who wasn't because it was too costly to do so isn't going to start because new items were added. Why would they spent $10 on a voucher now, when they wouldn't spend that same $10 for a token in the past to trade?
Maybe seller has no simple means to receive $$. Maybe buyer has bad reputation. What's the point to speculate? If there were no differences between PayPal and tokens, nobody would ask to change one for another. Thus I conclude differences exist, and tokens are somehow more convenient. It's better to ask those who asks for it: what it will change for them. Why they don't do now all the things they would want to.
loleznub wrote:If you really think you're handicapped if you don't spend money on tokens to trade for in-game items, then you're honestly just super bad at this game.
Maybe it's a wrong word, sorry for my English. I don't think
I am, I think anyone who have to spend additional time to get ingame resources to trade for token is set back by this very fact.
loleznub wrote:And at that point, I don't think you really have a leg to stand on when it comes to arguing about what's good for the economy or not..
I prefer to use my head in arguing, not legs. And I argue about games, not about what is good for economy of trading pixel anvils for $10.
loleznub wrote:Yes, if the devs were to remove tokens/ hats from being tradable then you would most certainly be selling these items for their own gain. I'm pretty sure people buying Q15 anvils for $10 USD via paypal is the very definition of "selling items for their own gain", as it cuts out the developers entirely. With tokens/hat being tradable, at least they get money for their effort in content creation instead of nothing in the other instance.
Errr... trade via PayPal versus token trade
is the difference in simplicity. PayPal has requirements and limitation, while token trade would be available to everyone in this game and his dog. In the case of token trade devs won't get these $10, they will get a small fraction in return for
emitting the currency and providing operations of that exchange. Effectively they will get money exactly for making RMT more convenient and easy. Money for helping to damage their own gameplay.