well yeah this is indeed correct to some degree but some changes have a pointczaper2 wrote:
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MadNomad
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Re: Things that should be added to the default client
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DDDsDD999
- Posts: 5766
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Re: Things that should be added to the default client
Ok let's have them go back to adding beetles and birds and other useless garbage every patch. That's definitely worth them leaving the client every new player has to sludge through in the beginning in its current state. Let's just ignore one of the biggest problems facing new player retention, hoping to ride off the backs of client devs working for free, the size of which is on the decline, compounded by the dwindling player base.czaper2 wrote:I like how if this thread culminates like people want it, the result be Loftar losing 2 months of time to add stuff to a client nobody uses - stuff that already exists in the client everybody uses. All those changes will cost romovs time he probably doesn't have to integrate and reverse things that already exist back into the client everybody uses but nobody can until he updates it.





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Ants
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Re: Things that should be added to the default client
>The ability to see what medicine is needed for which wounds on the wound screen
>The ability to see your softcap/hardcap on the crafting screen
>The ability to see your softcap/hardcap on the crafting screen
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Ants
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Re: Things that should be added to the default client
There's no obvious way to scroll down to see who's talking to you when you get a PM.
There's also no obvious way to see if your mine beams need repairing.
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