If that's the only problem, I don't see any obvious reason why you couldn't do that, though.Ardennesss wrote:You imply we somehow track versions, we don't, that's the problem. We have no indicator you went from Trees version 20 from 19 unless 20 causes crashes.
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loftar
- Posts: 9096
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Re: Java is painful
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Granger
- Posts: 9255
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Re: Java is painful
Your loss, should you insist on not using the IDE that's coming with it... which you can if you want. What you do in the IDE ends up in mostly human read- and editable files in your project directory anyway, so basically nothing is stopping you from making your life harder than it needs to be. Clicking around in the GUI and looking at what's happening on the filesystem level might be a good way to speed up getting up to speed at the beginning.loftar wrote:Also, as far as goes the Godot engine in its other aspects, the fact that they can't even present a "hello world" as one single and simple text-file, rather than as a whole tutorial that goes through eleventeen various levels of GUI for creating "projects" and whatnot rules it out for me right then and there. If that's the kind of stuff I wanted, I'd be using Visual Studio already.
https://docs.godotengine.org/en/3.1/get ... pting.html should answer your questions, also the one about performance of the different scripting options.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Potjeh
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shubla
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Re: Java is painful
There is nothing wrong with Vim, it is a very good tool for editing any text files. I use it for everything else except java, mainly because java is only language for which good IDE's exist.Potjeh wrote:Let me guess, you use Vim because it's so simple and user friendly?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Potjeh
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Re: Java is painful
It's probably the most powerful text editor out there, but it's as far from intuitive as it gets.
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shubla
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Re: Java is painful
Sure you cannot use it without a manual, if you have no prior experience of such things. But default keybindings and core functionality are still very logical, even though you may have to read something first before knowing the exact keys. It's crazy how much efficiency people are ready to trade for saving 1 minute of time during the first use of the programPotjeh wrote:It's probably the most powerful text editor out there, but it's as far from intuitive as it gets.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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loftar
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Re: Java is painful
There is indeed a difference between "user-friendliness" and "shallow learning curve". I prefer the former.
I use Emacs, though.
I use Emacs, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Astarisk
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Re: Java is painful
Having messed with Godot a bit some time ago, I wouldn't touch any option but GDScript as you open up a headache in regards to compatibility for some platforms and frequent crashes in the editor in some of the others. The other languages they claim can be used are far more underdeveloped than their main one. That being said Godot would go against what Loftar likes in style (as he said himself). He'll need to learn just more than the scripting as he will need to learn to use the editor.Granger wrote:Your loss, should you insist on not using the IDE that's coming with it... which you can if you want. What you do in the IDE ends up in mostly human read- and editable files in your project directory anyway, so basically nothing is stopping you from making your life harder than it needs to be. Clicking around in the GUI and looking at what's happening on the filesystem level might be a good way to speed up getting up to speed at the beginning.loftar wrote:Also, as far as goes the Godot engine in its other aspects, the fact that they can't even present a "hello world" as one single and simple text-file, rather than as a whole tutorial that goes through eleventeen various levels of GUI for creating "projects" and whatnot rules it out for me right then and there. If that's the kind of stuff I wanted, I'd be using Visual Studio already.
https://docs.godotengine.org/en/3.1/get ... pting.html should answer your questions, also the one about performance of the different scripting options.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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Fostik
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Re: Java is painful
Just found

Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13