Noobs should'nt suffer from hunger

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Granger
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Re: Noobs should'nt suffer from hunger

Post by Granger »

wonder-ass wrote:also while were on the topic of mechanics that dont work how they were intended. the core idea behind curios was to time gate people from gaining a ton of learning points correct? so why are there multiple mechanics that completely negate this part of the mechanic? questing/hearth magic/mystic 5% study speed 10% hearth magic cost reduced/scholar 'Contemplation & Meditation' cost reduced by half./cave hermit +1.5% study speed per cave level you descend.??
Because the devs seem to apply mechanics that are working fine as incentives in single-player games (as character power creep doesn't matter in these) to a MMO.

I have to admit that I only answer the question of why the mechanics are there, not the 'why' they have been put there in the first place.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ctopolon4
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Re: Noobs should'nt suffer from hunger

Post by ctopolon4 »

snapko1 wrote:for noobs to not suffer from hunger and gain energy without shooting themselves into leg
and after 5 hrs they are again at 100% food efficiency, BOOM... what a problem here?
if them shot into leg every 5 hrs, i dont think them need help, they should close the game and go learn logic
i remember time when i use only 2nd speed to move, and fishing or sit for replenish stamina without water
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MagicManICT
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Re: Noobs should'nt suffer from hunger

Post by MagicManICT »

snapko1 wrote:If we want to discuss removal of hunger completely, new topic would be nice idea to start with.
Moderator note: we have at least two recent discussions on such a matter. Over time, there are many more.
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kill5link
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Re: Noobs should'nt suffer from hunger

Post by kill5link »

Wasn't this already partly addressed by adding the ability to gain energy from drinking?

It's easily doable now to create drinks and restore energy without messing with your hunger.

Also it's incredibly easy to get low hunger cost food now from scratch without much skills in anything ever since dried and spitroasted fish was added. It's OP af food for noobs.
Same for candy apples and fruit sorbet.

If you stuff raw apples and fruits you find on a tree into your character, that's not the hunger bar's fault. You could just as well catch a few grasshoppers and just roast them for easy energy-fill.
If you use fish, though, you get the stats and the energy without wasting anything of your hunger bar.

I thought that was the main idea behind fish, to serve as the early game OP food. Hence why you can never get higher Q fish (except cave angler).


Tbh though, there is something seriously wrong with balancing of food. Although it's gotten much better than in the past, since cheese isn't the all-solving food anymore and there are other strong meals now like autumn steak or sheperd's pie, there are entire categories of food that are plain useless and the more simple food items are unnecessarily ass-fucking.
For example, it's logical that roasted meat is not giving nearly anywhere the stats that more complicated dishes give, but the ratio of stats to hunger is morbidly bad so much that it's just a waste to ever eat it at all.

The sausage food category is almost entirely obsolete. There are a few sausages that are decent due to the low hunger % like the swan neck or the beaver dog (at least when you use fairy mushrooms but that's a waste of fairy mushroom), but almost every sausage is plain bad due to too few stats vs the hunger required. On top of that, the meatgrinder used to produce sausages requires metal (easily obtainable in high Q) AND wood (much slower to get high Q), which drops the Q compared to other food...like everything produced with a frying pan which only requires metal and thus is far easier to get at a high Q.

Meat in general has become so worthless that hunting is more about everything else (like LP gain from combat) and rarely done for the actual loot that the animal gives unless its a rly high Q animal.

So if anything, it's not a problem caused by the hunger bar, but your own fault as a player and also the fault of the imbalanced food.
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MagicManICT
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Re: Noobs should'nt suffer from hunger

Post by MagicManICT »

kill5link wrote:So if anything, it's not a problem caused by the hunger bar, but your own fault as a player and also the fault of the imbalanced food.
Can't reasonably blame the player at all if the system is at fault, whether new or a veteran aware of the problem. You can say to the vet "You should make better choices and take advantage of the system while it exists," but isn't there some principles about not exploiting broken systems? I realize nobody gets penalized around here, but it's a trait that is nurtured in gaming culture by most other developers. "Don't take advantage of exploits. Report them and let the devs fix. It creates more complications than having you terrible players around for."
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snapko
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Re: Noobs should'nt suffer from hunger

Post by snapko »

kill5link wrote: So if anything, it's not a problem caused by the hunger bar, but your own fault as a player and also the fault of the imbalanced food.
ctopolon4 wrote:
snapko1 wrote:for noobs to not suffer from hunger and gain energy without shooting themselves into leg
and after 5 hrs they are again at 100% food efficiency, BOOM... what a problem here?
if them shot into leg every 5 hrs, i dont think them need help, they should close the game and go learn logic
i remember time when i use only 2nd speed to move, and fishing or sit for replenish stamina without water
Yep, sure.
Completely agree, its a players fault and not faulty design wich encourages logging in on different account to quote that on forum. Nope.

Friendly reminder that game lacks proper tutorial, so you cant blame new players for stuffing themselves with apples and realizing that they already at 100% hunger even before they figure out how to build table and chair.
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MagicManICT
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Re: Noobs should'nt suffer from hunger

Post by MagicManICT »

snapko wrote:Friendly reminder that game lacks proper tutorial, so you cant blame new players for stuffing themselves with apples and realizing that they already at 100% hunger even before they figure out how to build table and chair.
Doesn't help that you have a newbie quest that encourages you to fill your energy enough to get to 8000. Also, you don't get your first whisper on the wind until that quest is complete if I recall right. Last time I tested it, I didn't really worry about getting the whisper quest at all for a day or two as I was just more wandering the lands exploring.
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shubla
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Re: Noobs should'nt suffer from hunger

Post by shubla »

We have "elven lights", why not have elven bread that is nutritious and gives lots of energy with no hunger or satiations!
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MagicManICT
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Re: Noobs should'nt suffer from hunger

Post by MagicManICT »

shubla wrote:We have "elven lights", why not have elven bread that is nutritious and gives lots of energy with no hunger or satiations!
We don't have hobbits or elves here, just dwarves. Or at least... they seem to be benign at best with leaving lights around. They might just kill us all in our sleep the next thing we know, too.
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Lyrroth
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Re: Noobs should'nt suffer from hunger

Post by Lyrroth »

or just put artificial mechanic / buff that will prevent your character of getting any hunger as long as they did not earn 10k lp or any of stats didnt peak above 40 and yeomanry or some other core skill isn't unlocked with a warning pop up

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