Game Development: Creel Quern

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: Creel Quern

Post by loftar »

Fille wrote:and the base client would not work.
I really don't think the default client would give you the error you posted. Please check again.
ubersheva wrote:Glad to know that hours of debugging and learning a 10 years old 3d api was useful.
Thanks a lot for that, by the way. I'm not sure I would have gotten the client to work on MacOS without your help.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Enjoyment_2
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Re: Game Development: Creel Quern

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loftar wrote:Here are some additional notes about the new client.
Audiosmurf wrote:Is there a meaningful reason for the camera to be locked to the angles it is in the vanilla client? It's honestly one of the primary things that keeps me from using it.
Well, the reason is that some things tend to look weird in isometric views where the X and Y axes aren't symmetrical. I do realize that the angle-lock is less than optimal, but not having it is also less than optimal.
do you realize that locking camera on semi-positions w/o ability to lock the mini-map to camera is one of the weirdest solutions in game-dev since Resident Evil 1 controls system?
Really, HnH on vanilla is the only game I've played where minimap provides more confusion than helpful info - you just can't use it for movement and orientation, because your marker NEVER move to the side you moved your character
Last edited by Enjoyment_2 on Sun May 17, 2020 8:45 pm, edited 1 time in total.
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loftar
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Re: Game Development: Creel Quern

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Enjoyment_2 wrote:ability to lock the mini-map to camera
What does that mean?
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Enjoyment_2
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Re: Game Development: Creel Quern

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loftar wrote:
Enjoyment_2 wrote:ability to lock the mini-map to camera
What does that mean?
"lock minimap to camera" is one of the default features in any game, where you can rotate camera locked on char
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loftar
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Re: Game Development: Creel Quern

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Enjoyment_2 wrote:where you can rotate camera locked on char
That sounds to me exactly like what the camera currently does, as it rotates around with the character locked in the center of the screen. Not sure where the minimap comes in.
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Audiosmurf
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Re: Game Development: Creel Quern

Post by Audiosmurf »

loftar wrote:
Enjoyment_2 wrote:where you can rotate camera locked on char
That sounds to me exactly like what the camera currently does, as it rotates around with the character locked in the center of the screen.
I believe he's suggesting that the minimap should change orientation with the camera.
Edit: Alternatively, changing the player's map marker from the current X to something like the arrow used in custom clients (showing the character's orientation) would be a solution.
Last edited by Audiosmurf on Sun May 17, 2020 8:50 pm, edited 1 time in total.
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Enjoyment_2
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Re: Game Development: Creel Quern

Post by Enjoyment_2 »

Image
yor minimap is tilted on 45 degree
just imagine your compass shows the red point not on north but somewhere near your right shoulder... just why?
Last edited by Enjoyment_2 on Sun May 17, 2020 8:51 pm, edited 1 time in total.
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loftar
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Re: Game Development: Creel Quern

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Enjoyment_2 wrote:yor minimap is tilted on 45 degree
That's a weird way to express that idea, but anyway: Compared to which camera angle? I'd consider it a feature that the minimap has a fixed coordinate system rather than rotating with the camera, if that's what you mean.
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Enjoyment_2
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Re: Game Development: Creel Quern

Post by Enjoyment_2 »

okay
when I set my char to go up on screen it goes NOT up on minimap
And I feel my self as an idiot who tries to get where am I going instead of just turning the map Im looking at... but... I can't... turn... the map.
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loftar
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Re: Game Development: Creel Quern

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Enjoyment_2 wrote:when I set my char to go up on screen it goes NOT up on minimap
Well indeed, but would you really want your minimap rotating with the camera, so that you'd have to reorient yourself on it constantly as you rotate the main view around, in order to find the things that you know where they are?

I mean, Breath of the Wild's minimap also worked like that by default, but it was literally the first thing I turned off, since it obviously sucked. I guess you could argue that it should be an option, but I hadn't even considered that anyone would be weird enough to turn that on.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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