I got really let down, it was a lot of work to find those mouflons, but at the same time having to deal with wild life busting into your home was pretty fun, a shame the wolves were too strong and i wasnt prepared otherwise i think i could have killed one or two (there were 3 total)dagrimreefah wrote:lol awesome and hilarious if truefedor77 wrote:Today a group of wolves wandered near my house where i was trying to tame mouflons, they aggroed and killed all 13 of the mouflons i had tied up. I didnt had walls near the water where they came from. I tried to help them but they just had too much armor, some of the mouflons ran to the water and died there, some tried to bash the stone walls down to make their escape. I was forced to hide inside my house to not die aswell.
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fedor77
- Posts: 23
- Joined: Wed Apr 12, 2017 8:06 pm
Re: QoS (quality of shit) Changes to Haven
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Agrik
- Posts: 269
- Joined: Wed Jan 27, 2016 4:41 pm
Re: QoS (quality of shit) Changes to Haven
Not enough. You can't study the same stuff again at all (during the same game world).beefy wrote:Curiosity "Satiations".
So you can't study the same stuff all day, as you already know it.
Ummm, perhaps too much. You can't study it again with the same level of INT. When you get more, you can squeeze more knowledge from objects, proportionally to the INT (previously unused on this curio). Maybe PER and PSY can also be used, not sure.
Imagine jorb replies "will consider" in the thread in general, not to any particular message.noindyfikator wrote:imagine jorb replies to one of those messages with: "will consider".. xD
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Lurux
- Posts: 142
- Joined: Sun May 08, 2011 1:14 pm
Re: QoS (quality of shit) Changes to Haven
The game now includes local weather effects such as rain, hail, snow, thunderstorms. At random a natural disaster can occur : earthquakes, landslides, volcanic eruptions, floods, hurricanes, tornadoes, blizzards, tsunamis, cyclones, wildfires, and pandemics infecting animals.
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Uriel
- Posts: 774
- Joined: Fri May 28, 2010 5:00 pm
Re: QoS (quality of shit) Changes to Haven
Yeah... devs will implement some of those for sure...
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: QoS (quality of shit) Changes to Haven
Curiosity satiations, but they never go down. Curiosity satiations are also inherited.Agrik wrote:Not enough. You can't study the same stuff again at all (during the same game world).beefy wrote:Curiosity "Satiations".
So you can't study the same stuff all day, as you already know it.
Ummm, perhaps too much. You can't study it again with the same level of INT. When you get more, you can squeeze more knowledge from objects, proportionally to the INT (previously unused on this curio). Maybe PER and PSY can also be used, not sure.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: QoS (quality of shit) Changes to Haven
A global pool that limits the amount of forageables you can get, which would prevent people from botting them by incentivising botting even more.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: QoS (quality of shit) Changes to Haven
Oh man, imagine if that was implemented. HorribleNightdawg wrote:A global pool that limits the amount of forageables you can get, which would prevent people from botting them by incentivising botting even more.
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Tubby_Squirrel
- Posts: 104
- Joined: Sun Jul 31, 2022 5:29 pm
Re: QoS (quality of shit) Changes to Haven
Food poisoning HHP wound. You have to boil water and clean uncooked food to be safe.
Watch me on Twitch!
Formerly Pinkie-Pie
Formerly Pinkie-Pie
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rfxDarth
- Posts: 101
- Joined: Tue Mar 09, 2010 4:13 pm
Re: QoS (quality of shit) Changes to Haven
To prevent infinite animal progression, give tamed animals a random chance to be born infertile. The only way to be sure that your new best male animal is even fertile you gotta wait for it to grow up and watch it fuck. No way to check the females, though.
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: QoS (quality of shit) Changes to Haven
All injuries will eventually develop an infection if not washed with soap every 6 hours
Animal wounds
make it so that every tree and forageable is 'generic' in visuals and on the minimap until that type has been discovered. If you have not properly discovered any items you find in crates, cupboards, or chests, they are also generic. Fluids in barrels, cups, etc. show up as 'Fluid' until discovered
Animal wounds
make it so that every tree and forageable is 'generic' in visuals and on the minimap until that type has been discovered. If you have not properly discovered any items you find in crates, cupboards, or chests, they are also generic. Fluids in barrels, cups, etc. show up as 'Fluid' until discovered




