Game Development: Clay & Some fixes

Announcements about major changes in Haven & Hearth.
User avatar
KoE
Posts: 536
Joined: Fri Jun 12, 2009 5:01 am

Re: Game Development: Clay & Some fixes

Post by KoE »

loftar wrote:
KoE wrote:I have only just learned about bone clay (thanks, strangely knowledgeable friends!), but I assume you're saying it's only used for craftables or something to that effect?

No, I just meant that you need cave clay to make it -- you can't make it just from bones.


Ah, I gotcha. Still, some people (cough me cough) would probably build one just to say they have an oven made out of bears.
User avatar
ewlol
Posts: 775
Joined: Mon Mar 29, 2010 2:40 pm

Re: Game Development: Clay & Some fixes

Post by ewlol »

Acre Clay seems to have a direct connection with Ball Clay in rivers/water sources.

If you have a clay node in a river and a mudflat is nearby, you'll find acre clay in that mudflat in a radial pattern (as with all resources) corresponding to that Ball Clay node.

I am not sure whether or not sweetspots have moved now, but certainly if you have a mudflat next to a high q node, maybe there is an even sweeter spot in that mud flat.
Nobody
Posts: 194
Joined: Fri Jan 22, 2010 2:30 am

Re: Game Development: Clay & Some fixes

Post by Nobody »

ewlol wrote:Acre Clay seems to have a direct connection with Ball Clay in rivers/water sources.


Checked nearest mudflat near river without any clay spots, got 43q acre clay. What i did wrong?
Last edited by Nobody on Sun May 30, 2010 2:47 am, edited 1 time in total.
User avatar
ewlol
Posts: 775
Joined: Mon Mar 29, 2010 2:40 pm

Re: Game Development: Clay & Some fixes

Post by ewlol »

Nobody wrote:
ewlol wrote:Acre Clay seems to have a direct connection with Ball Clay in rivers/water sources.


Checked nearest mudflat near river without any clay spots, got 43 acre clay. What i did wrong?


Did you notice the word seems?
User avatar
Sidran
Posts: 101
Joined: Wed Mar 17, 2010 2:41 am

Re: Game Development: Clay & Some fixes

Post by Sidran »

Beautiful :P
Destati
Posts: 14
Joined: Sat May 15, 2010 5:31 pm

Re: Game Development: Clay & Some fixes

Post by Destati »

so whats the main difference between clays, or does it matter?
Elirian
Posts: 140
Joined: Fri Apr 23, 2010 5:20 pm

Re: Game Development: Clay & Some fixes

Post by Elirian »

Nobody wrote:
ewlol wrote:Acre Clay seems to have a direct connection with Ball Clay in rivers/water sources.


Checked nearest mudflat near river without any clay spots, got 43q acre clay. What i did wrong?


Try it right next to the river. From the way the post is worded, I'm guessing you have q10-11 clay in that mudflat on the riverbank, no clay in the shallows, and as you go further inland it grows to q43? Otherwise I'm reading the update wrong.
Nobody
Posts: 194
Joined: Fri Jan 22, 2010 2:30 am

Re: Game Development: Clay & Some fixes

Post by Nobody »

Elirian wrote:as you go further inland it grows to q43?

Yes, i was going further inland until reached that 43q spot. Can't check that river again now, I'm too far already.

Btw:

Feldspar harvesting depends on your industry/nature too, it wasnt stated at first post. I got nothing from this one.
You do not have the required permissions to view the files attached to this post.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Clay & Some fixes

Post by sabinati »

Subwayy wrote:You now deal sqrt(str) damage when demolishing. Brick walls have soak 70, and palisades have soak 45

2200+ STR for Palisade?

7000+ Str for Brickwall?

Am I doing this wrong wtf?



lol math is hard~
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Clay & Some fixes

Post by sabinati »

interesting update guys.

Return to “Announcements”