There is a difference between a thoughtful experimentation and going YOLO. The key feature of the game is the endless stat gain potential. Removing that they're kind of pissing off quite a lot of people, who would return to the game otherwise.springyb wrote: That defeats the point though. Jord said he's setting it low so that the affects of having level caps are shown sooner. Hence the continued use of the word experiment.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Game Development: Prelude
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Game Development: Prelude
25000х25000 tiles (5x5SG).barra wrote:Will the new world be smaller, larger or the same size as the current world?
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Game Development: Prelude
this quote right here is speaking the truth, what's the point of even playing this when caps get implemented, I've played this game because it never had caps, i enjoy character building but what's the point if it's going to be easily reached anyway?kaizokuroof wrote:You keep taking features, or adding features that really define haven and hearth and replacing them with standard MMO features and chores, that and the game is boring and ugly and costs(ed) far too much for its current state, is why you're losing subscribers/players.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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bolognaman
- Posts: 131
- Joined: Sun Jun 10, 2012 7:03 pm
Re: Game Development: Prelude
barra wrote:Will the new world be smaller, larger or the same size as the current world?
loftar wrote: Initially, I imagine we'll make it as large as worlds 3-7 started out; that is, 25,000×25,000 tiles, and enlarge it as/when/if necessary. But, it's not a fixed number that I am in any way committed to.
Generally, as regards world size, the ideal that I'm striving for is really that the world should be able to be indefinitely large -- preferably, even generate more map on-the-fly as player close in on the edges. However, I recognize that under the current mechanics, people just spread out unsoundly much and the entire game world feels empty. The currently sized world would probably feel empty even if we had 100 or even 1,000 times more players than we currently do, and that is probably not as it should for an MMO. I'm far from sure what mechanics would lead to a world feeling healthy and sound while also being indefinitely large, but I'll keep striving for them.
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barra
- Posts: 446
- Joined: Mon Jul 05, 2010 2:08 pm
Re: Game Development: Prelude
Is this necessary now we have charter stones (and proper rivers networks in the next map?) I hiked to the corner of this world and it really isn't that far.DPblH wrote:25000х25000 tiles (5x5SG).barra wrote:Will the new world be smaller, larger or the same size as the current world?
loftar wrote:You do appear to need a good trolling.
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Burzan
- Posts: 47
- Joined: Tue Jan 20, 2015 7:42 am
Re: Game Development: Prelude
I think it has less to do with travel times and more to do with how empty the world feels.barra wrote:
Is this necessary now we have charter stones (and proper rivers networks in the next map?) I hiked to the corner of this world and it really isn't that far.
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mohorev
- Posts: 7
- Joined: Sat Mar 07, 2015 7:11 pm
Re: Game Development: Prelude
I think a good idea of limited character level . This may solve the problem with bots and demigods .
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DarkHPG
- Posts: 57
- Joined: Sun Aug 11, 2013 10:42 am
Re: Game Development: Prelude
I really don't see how it'll solve bots at all.. Those that bot heavily will just reach the cap before everyone else. Then just raise more character to the MAX POSSIBLE fighting ability, and run multiple combat bots. Since they know nobody can outstat them, just makes it even easier to mass produce them.
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Burzan
- Posts: 47
- Joined: Tue Jan 20, 2015 7:42 am
Re: Game Development: Prelude
Maybe the devs can hire a few GMs to deal with bots with all those shekels they earned.DarkHPG wrote:I really don't see how it'll solve bots at all.. Those that bot heavily will just reach the cap before everyone else. Then just raise more character to the MAX POSSIBLE fighting ability, and run multiple combat bots. Since they know nobody can outstat them, just makes it even easier to mass produce them.
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evilboy666
- Posts: 598
- Joined: Wed Jan 25, 2012 11:48 am
Re: Game Development: Prelude
I literally feel sad in your place man..Eemerald wrote:but we just terraformed our area ;(