I'm don't like Salem.
New system is bad, get back old system now.
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Eleonorerose
- Posts: 4
- Joined: Sat Aug 29, 2015 1:08 pm
Re: Game Development: My Kind of Patch
I think that this system is interesting, but you need to add a lot more patches. and "meele+ carpentry" patch- is very bad idea! Warriors do not use carpentry, and carpenters do not use "meele".
I think a good combinations is: meele + unarmed or meele+ marksman or meele + str (or + agility). you add a patch for agility and I think you need to add a similar patch for another articles, especially for intelligence. silk bow does not fit, it gives 3 stats. need patch only for INT and not made of silk
I think a good combinations is: meele + unarmed or meele+ marksman or meele + str (or + agility). you add a patch for agility and I think you need to add a similar patch for another articles, especially for intelligence. silk bow does not fit, it gives 3 stats. need patch only for INT and not made of silk
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Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: Game Development: My Kind of Patch
I agree I think there's a lot of room for many varied gilding items obtained from many different sources for many different professions and different levels. I also think the current selection is slightly thin with some odd stat/skill combinations.
I like that some thought was put into low level gilding like taproot threading which a low level character can create and add to their nettles, but I think it needs a lot of expansion in this regard.
I like that some thought was put into low level gilding like taproot threading which a low level character can create and add to their nettles, but I think it needs a lot of expansion in this regard.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: My Kind of Patch
Yeah it's weird, I was expecting to see UA and str or melee and agi. Melee and carpentry or unarmed and smithing is ridiculous.Eleonorerose wrote:I think that this system is interesting, but you need to add a lot more patches. and "meele+ carpentry" patch- is very bad idea! Warriors do not use carpentry, and carpenters do not use "meele".
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: My Kind of Patch
Likely for forcing to get chances succeed to get the good bonus. If you will get all in one item it will not fail.Kaios wrote:Yeah it's weird, I was expecting to see UA and str or melee and agi. Melee and carpentry or unarmed and smithing is ridiculous.Eleonorerose wrote:I think that this system is interesting, but you need to add a lot more patches. and "meele+ carpentry" patch- is very bad idea! Warriors do not use carpentry, and carpenters do not use "meele".
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: My Kind of Patch
I understand it, I just don't like it.Ysh wrote:Likely for forcing to get chances succeed to get the good bonus. If you will get all in one item it will not fail.
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Elassaria
- Posts: 42
- Joined: Sun Feb 28, 2016 2:02 am
Re: Game Development: My Kind of Patch
You should re-add the stats to the old gear.
That Gilding should then only apply to new gear..
http://ringofbrodgar.com/wiki/Gilding
Read this.
That Gilding should then only apply to new gear..
http://ringofbrodgar.com/wiki/Gilding
Read this.
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Game Development: My Kind of Patch
Has the peasantry realized their effective stat bonuses are higher with this update than they previously had been yet?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: My Kind of Patch
I'm thinking many people are annoyed by the int stat for some reason being the most difficult to get now and also high end gear they either bought/worked for that becomes useless and has a low chance of actually becoming as good as it once was.Burinn wrote:Has the peasantry realized their effective stat bonuses are higher with this update than they previously had been yet?
A lot of players use gear to craft at certain qualities and to keep up with their quality production.
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Game Development: My Kind of Patch
To be fair getting +35 int as soon as you have an ashen robe and fox hat was kinda ridiculous.Kaios wrote:I'm thinking many people are annoyed by the int stat for some reason being the most difficult to get now and also high end gear they either bought/worked for that becomes useless and has a low chance of actually becoming as good as it once wasBurinn wrote:Has the peasantry realized their effective stat bonuses are higher with this update than they previously had been yet?
sabinati wrote:do you expect me to just check the forum constantly, fuck off