I would if I couldMagicManICT wrote:But that's not viking enough. You're supposed to set the boat ablaze after setting it adrift.jordancoles wrote:Viking burials are where it's at, put the body in a boat then break said boat over water
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Little-Known Pro-Tip Thread, Must Read (Up to 68 Tips!)
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Agasi
- Posts: 102
- Joined: Mon Jan 24, 2011 10:59 am
Re: Little-Known Pro-Tip Thread, Must Read (Up to 66 Tips!)
Didn't see if this was talked about.MagicManICT wrote:This is done by holding shift when you set the container down. Some objects are larger than a single tile, though, and won't place "neatly" in some dimensions (crates, herbalist tables, etc).ZeggyZon wrote:It seems there is a way to place containers neatly next to each other very easily (for containers that can be placed this way). Just pick up a square container, step a square or two away and right click the container you want to place it next to and you will drop the container your carrying neatly next to the first.
He isn't talking about setting down items aligned to the grid but placing the item as close as possible to another item.
Attempt this with two crates vertically, the crates would be closer together than two crates aligned to the grid. More crates could be put in a set area than if they were all aligned to the grid. This would probably be useful to keep boats tidy with their wonky invisible sides. But I haven't tried so.
But this is probably only useful for crates and possibly make them harder to click/access vertically.
Work on a mining thread for me. Here are my shitty mining notes. viewtopic.php?f=2&t=31382&p=442398#p442398
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Little-Known Pro-Tip Thread, Must Read (Up to 68 Tips!)
Other than "aligned to grid", there is no way to make them nice and neat without repeated attempts. If you're that anal about building alignment (like me), then you learn how many pixels off the previous container/item to drop it. 
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Protomartyr
- Posts: 12
- Joined: Mon May 16, 2011 10:40 pm
Re: Little-Known Pro-Tip Thread, Must Read (Up to 68 Tips!)
http://postimage.org/image/c2dhg4cvj/MagicManICT wrote:Other than "aligned to grid", there is no way to make them nice and neat without repeated attempts. If you're that anal about building alignment (like me), then you learn how many pixels off the previous container/item to drop it.
Sardte wrote:ANOTHER QUALITY FIVE STAR POST KRIKKE GO ON SON
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Maulkin
- Posts: 163
- Joined: Thu Feb 17, 2011 10:50 am
Re: Little-Known Pro-Tip Thread, Must Read (Up to 68 Tips!)
I was wrong about this btw, sorry all. Been testing it and the cupboards still live. Probably someone stole them in my old cart.Maulkin wrote:Tip 64 is not quite right i think.
When a decayhit hits the cart, it kills one (or perhaps more) of the cupboards. This happened to me several times, works the same way with decay of animal corpses kept in carts. costly lesson for loosing three aurochsen
SeaTribe
They specialize in permadeath and forum drama.
Salem BETA: (Id be very glad if you use my link.)
http://beta.salemthegame.com/?ref=f626891d069
They specialize in permadeath and forum drama.
Salem BETA: (Id be very glad if you use my link.)
http://beta.salemthegame.com/?ref=f626891d069
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ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: Little-Known Pro-Tip Thread, Must Read (Up to 68 Tips!)
Those of us who use contribute to the wiki already did tests after you came out with that statementMaulkin wrote:I was wrong about this btw, sorry all. Been testing it and the cupboards still live. Probably someone stole them in my old cart.Maulkin wrote:Tip 64 is not quite right i think.
When a decayhit hits the cart, it kills one (or perhaps more) of the cupboards. This happened to me several times, works the same way with decay of animal corpses kept in carts. costly lesson for loosing three aurochsen
Inactive
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Little-Known Pro-Tip Thread, Must Read (Up to 68 Tips!)
Some of us saw the statement for the BS it was and told him the answer even though he refused to believe it.ApocalypsePlease wrote: Those of us who use contribute to the wiki already did tests after you came out with that statement
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Jacob_Lee
- Posts: 149
- Joined: Sun Mar 28, 2010 4:26 pm
Re: Little-Known Pro-Tip Thread, Must Read (Up to 68 Tips!)
You can easily burn hunger by hand-plowing a few tiles, then guzzling q10 water. It drains hunger very quickly.
On the topic of a griefer:


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TheTylerLee
- Posts: 1604
- Joined: Thu Jul 21, 2011 6:00 am
Re: Little-Known Pro-Tip Thread, Must Read (Up to 68 Tips!)
even faster then that is sprinting while drinking at the same timeJacob_Lee wrote:You can easily burn hunger by hand-plowing a few tiles, then guzzling q10 water. It drains hunger very quickly.
Discord: XiliX#2791
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TheTylerLee
- Posts: 1604
- Joined: Thu Jul 21, 2011 6:00 am
Re: Little-Known Pro-Tip Thread, Must Read (Up to 68 Tips!)
even faster then that is sprinting while drinking at the same timeJacob_Lee wrote:You can easily burn hunger by hand-plowing a few tiles, then guzzling q10 water. It drains hunger very quickly.
Discord: XiliX#2791