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Zephroze
- Posts: 240
- Joined: Wed Jan 23, 2019 10:48 pm
Re: Server Status Thread
don't mind me, just posting when the server isn't down for no particular reason 
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Knife0ut
- Posts: 2
- Joined: Wed Apr 30, 2014 3:50 pm
Re: Server Status Thread
damn 16.1 still dead
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ItsFunToLose2
- Posts: 3
- Joined: Wed Dec 31, 2025 2:04 am
Re: Server Status Thread
Walking not-straight-on into an ant dungeon while carrying a barrel of water, but the pathing is clipped by my own snekkja forced me into a non-terminating pathfinding jiggle that I know didn't cause the servers to crash, but certainly felt like it.
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ItsFunToLose
- Posts: 264
- Joined: Thu Jan 20, 2011 10:18 pm
Re: Server Status Thread
The longer 16.1 stays down while 16 is up, the more I think I crashed it walking into an ant dungeon
I like to air dribble.
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The_Blode
- Posts: 594
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Server Status Thread
"Fix it, fix it! Fix it, fix it, fix it, fix it, fix it!"
-Phillip J. Fry
-Phillip J. Fry
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vatas
- Posts: 5249
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Server Status Thread
I've managed to intentionally create a "non-terminating pathfinding juggle" (assuming you mean the character will keep walking perpetually, thinking it will "push out" of the obstructing hitbox any second now) and it didn't make server crash. You may need a hitbox with a specific size, but theoretically you only need to hit it on the exact specific angle (based on what I remember.)ItsFunToLose2 wrote:Walking not-straight-on into an ant dungeon while carrying a barrel of water, but the pathing is clipped by my own snekkja forced me into a non-terminating pathfinding jiggle that I know didn't cause the servers to crash, but certainly felt like it.
When it comes to bugs related to Dungeon generation (in this specific case, seems bit unlikely but not impossible) you can sen a forum Private Message to Jorb, simply tell him the name of the dungeon (the procedurally generated one, like "Minney's Mountain of Misory") so he can look up what kind of "seed" the generation was based on, and use this information to figure out what went wrong.ItsFunToLose wrote:The longer 16.1 stays down while 16 is up, the more I think I crashed it walking into an ant dungeon
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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ItsFunToLose
- Posts: 264
- Joined: Thu Jan 20, 2011 10:18 pm
Re: Server Status Thread
vatas wrote:I've managed to intentionally create a "non-terminating pathfinding juggle" (assuming you mean the character will keep walking perpetually, thinking it will "push out" of the obstructing hitbox any second now) and it didn't make server crash. You may need a hitbox with a specific size, but theoretically you only need to hit it on the exact specific angle (based on what I remember.)ItsFunToLose2 wrote:Walking not-straight-on into an ant dungeon while carrying a barrel of water, but the pathing is clipped by my own snekkja forced me into a non-terminating pathfinding jiggle that I know didn't cause the servers to crash, but certainly felt like it.When it comes to bugs related to Dungeon generation (in this specific case, seems bit unlikely but not impossible) you can sen a forum Private Message to Jorb, simply tell him the name of the dungeon (the procedurally generated one, like "Minney's Mountain of Misory") so he can look up what kind of "seed" the generation was based on, and use this information to figure out what went wrong.ItsFunToLose wrote:The longer 16.1 stays down while 16 is up, the more I think I crashed it walking into an ant dungeon
Yeah, I've had that happen before and it didn't break anything, it just felt very well timed to my click.
The exact second I clicked the dungeon, it was locked in a corner walking in place. Couldn't stop it, couldn't move anywhere(because servers were crashed). It just felt funny. 100% not the issue.
I like to air dribble.
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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Server Status Thread
Saying this again. After a server crash, all outlawed players should be kicked from the game world until they log back into the game.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On