World 6 Mapping

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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: World 6 Mapping

Post by Oddity »

Alg said he might update it this weekend.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: World 6 Mapping

Post by mvgulik »

Flame wrote:Well i'm not compleining about the corrupted parts.

I know. Just adding some details as far as I see them.
(Lower map level is mostly ok. Or: most corruptions are in the zoom-out map levels.)

but i don't know why, i cant update it.

Erm, your English is making it kinda tricky to figure out what you actually mean here.
Assuming your wondering about why your sent-in updates are not showing in the world map.
That's because Alg has disable the automatic processing of the newly uploaded map sessions. And that is probably for the reason's I mentioned.
- Reoccurring map corruptions. (ergo: Constant additional manual work to fix map problems after processing the updating for it.)
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: World 6 Mapping

Post by Flame »

AH! So that's disabled but he receive all the maps we send to him. Uhmm...so ther's a chanche that my mapping work isn't lost. Ok, i needed to know this, now i'm satisfied. Thx :3
algeralith
Posts: 335
Joined: Tue Mar 16, 2010 2:26 am

Re: World 6 Mapping

Post by algeralith »

I reversed a previous code change that made mismatching happen more often.
I also ran through all the waiting updates.
While I did all that, I also improved caching server side, so the map should load significantly faster (I hope).
The map is currently rebuilding the zoom levels, that'll probably take a bit.

Also, I'll be turning back on automatic processing since I fixed it, assuming that no major mismatching did occur (just have to wait and see).
Enjoy.
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Paislee
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Joined: Sun Feb 06, 2011 4:28 am

Re: World 6 Mapping

Post by Paislee »

algeralith wrote:I reversed a previous code change that made mismatching happen more often.
I also ran through all the waiting updates.
While I did all that, I also improved caching server side, so the map should load significantly faster (I hope).
The map is currently rebuilding the zoom levels, that'll probably take a bit.

Also, I'll be turning back on automatic processing since I fixed it, assuming that no major mismatching did occur (just have to wait and see).
Enjoy.

Hooray! Thanks so much. <3
~Maisy
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Tonkyhonk
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Re: World 6 Mapping

Post by Tonkyhonk »

nice to hear that, alg :) thanks always
Shardok
Posts: 65
Joined: Mon Mar 29, 2010 8:45 am

Re: World 6 Mapping

Post by Shardok »

Oh thank the gods! Faster loading! This thing always takes ages to load for me it seems, to the point where I've just screenshot various areas of it to use as my maps instead.
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krikke93
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Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: World 6 Mapping

Post by krikke93 »

Shardok wrote:Oh thank the gods! Faster loading! This thing always takes ages to load for me it seems, to the point where I've just screenshot various areas of it to use as my maps instead.

Don't thank the gods, thank algeralith ;)
Hope you have a great day
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: World 6 Mapping

Post by mvgulik »

algeralith wrote:..., so the map should load significantly faster (I hope).

Definitely faster. :)

Note(others): In case you see odd changes between different zoom levels. Clear your browser cache ... just in case.
Shardok
Posts: 65
Joined: Mon Mar 29, 2010 8:45 am

Re: World 6 Mapping

Post by Shardok »

krikke93 wrote:
Shardok wrote:Oh thank the gods! Faster loading! This thing always takes ages to load for me it seems, to the point where I've just screenshot various areas of it to use as my maps instead.

Don't thank the gods, thank algeralith ;)


Well, he's one of the gods I was thanking. Them gods being...

Jorb, Loftar, Ender, Algeralith, Daji, and the rest of the gang.
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