-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Combat System
Yes. My comment refers to a specific encounter between me and the Wayneville kids where we fought a bit. Only, in this context, should obviously not be extended to cover all my characters from here on to infinity, including every single encounter I've ever had with anyone, because plenty of people had attacked me -- from random nubs to klaue. So, yes, you are very much reading it out of context. Which, not that it matters, was more or less exactly what I said when I pointed out that we were talking about something completely different. Get a haircut and stop marking words.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Game Development: Combat System
Hehe... I was one of those random nubs, and I couldnt even hit you that time you visited cakeport. Made me feel so... Unworthyjorb wrote:plenty of people had attacked me -- from random nubs
-
niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Game Development: Combat System
VIII?Potjeh wrote:IIX?
Same thing.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
-
ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Game Development: Combat System
If I remember right, you're talking about the time cut_lass had a bugged up hearth and was about to raid WV.jorb wrote:Yes. My comment refers to a specific encounter between me and the Wayneville kids where we fought a bit. Only, in this context, should obviously not be extended to cover all my characters from here on to infinity, including every single encounter I've ever had with anyone, because plenty of people had attacked me -- from random nubs to klaue. So, yes, you are very much reading it out of context. Which, not that it matters, was more or less exactly what I said when I pointed out that we were talking about something completely different. Get a haircut and stop marking words.
That was fun to watch lol.
I remember him doing about 8k damage to you total. You told us you only had 5k >.>
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
-
Agarrett
- Posts: 673
- Joined: Sat Oct 24, 2009 11:37 pm
- Location: East of Nowhere
Re: Game Development: Combat System
I've spoken with Loftar in game before. In fact, he even personally visited me. He took me away to peter's new map to look around. I do like the idea of the shrine, but maybe instead, every other week they come visit the person who made the largest sacrifice.
-
Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Game Development: Combat System
The problem with that is that only the richest and most frequent player would always receive visits and gifts, whilst the noobies would never receiv antyhing, and would basically just be wasting sacrifices =PAgarrett wrote:I've spoken with Loftar in game before. In fact, he even personally visited me. He took me away to peter's new map to look around. I do like the idea of the shrine, but maybe instead, every other week they come visit the person who made the largest sacrifice.
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Game Development: Combat System
You're not the first to suggest this...nor will you be the last...just not gonna happen.jorb wrote:Get a haircut....
But I get your point.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
juhubert
- Posts: 398
- Joined: Sat Aug 08, 2009 7:01 pm
- Location: World Central
Re: Game Development: Combat System
well, tbh i´m rather scared about the thought of a visit by a godAgarrett wrote:I've spoken with Loftar in game before. In fact, he even personally visited me. He took me away to peter's new map to look around. I do like the idea of the shrine, but maybe instead, every other week they come visit the person who made the largest sacrifice.
especially, since i´m pretty atheistic.
Wanderer through worlds and ages
-
Emina
- Posts: 324
- Joined: Sun Nov 15, 2009 9:44 pm
- Location: Sweden
Re: Game Development: Combat System
i have been trying out the combat system a bit now.
I found myself using a lot more of the different moves with this new system since more of the moves have become more usefull to me,
or even rather more neccecary. Becouse of this, i would love to see the implemention of more hotbars for the reset. If not that, i would
suggest to make the menus stick even after you click a move. I find it very annoying that they dont stick, they just reset after each
move you use. You are then forced to click atleast 3 times to get in for the next move instead of just one, in the heat of the moment
its quite easy to accidentley get in to the wrong menu aswell and you need to go back and then click again to get in too the right
menu again wich consumes way to much time in a battle. We have been provided with arrows to move back and forth in the menu system
so there is no need for the menu to reset just becouse you click a move. It would be better if it sticks around, we can then manually go
back in the menu with the arrows once we are done with whatever we are doing in the menu we are in, since you often want to use more
then just one move in the same menu.
i Hope this will be considered.
Im gonna keep testing. it Seams like some moves you use to gain advantage doesnt procc some times if the opponent has more then
2 or 3 advantage, wich makes it almost impossible to reegain advantage even tho you are using everything to do it, its way to easy to
keep the upperhand once you have it no matter who has it if its my opponent or me. I didnt really like this, doesnt feel realistic somehow
i think you should have to keep working on it too keep it, but as it is now, it seams like once i have full advantage i dont have to do
much at all to keep it, can almost entireley focus on attacking at that point, but i need to test this more before i can be sure.
Regards/ Emina
I found myself using a lot more of the different moves with this new system since more of the moves have become more usefull to me,
or even rather more neccecary. Becouse of this, i would love to see the implemention of more hotbars for the reset. If not that, i would
suggest to make the menus stick even after you click a move. I find it very annoying that they dont stick, they just reset after each
move you use. You are then forced to click atleast 3 times to get in for the next move instead of just one, in the heat of the moment
its quite easy to accidentley get in to the wrong menu aswell and you need to go back and then click again to get in too the right
menu again wich consumes way to much time in a battle. We have been provided with arrows to move back and forth in the menu system
so there is no need for the menu to reset just becouse you click a move. It would be better if it sticks around, we can then manually go
back in the menu with the arrows once we are done with whatever we are doing in the menu we are in, since you often want to use more
then just one move in the same menu.
i Hope this will be considered.
Im gonna keep testing. it Seams like some moves you use to gain advantage doesnt procc some times if the opponent has more then
2 or 3 advantage, wich makes it almost impossible to reegain advantage even tho you are using everything to do it, its way to easy to
keep the upperhand once you have it no matter who has it if its my opponent or me. I didnt really like this, doesnt feel realistic somehow
i think you should have to keep working on it too keep it, but as it is now, it seams like once i have full advantage i dont have to do
much at all to keep it, can almost entireley focus on attacking at that point, but i need to test this more before i can be sure.
Regards/ Emina
<[Bottleneck]>
"Life is like a box of chocolates... you never know what your gonna get
"
"Life is like a box of chocolates... you never know what your gonna get
-
NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.


