-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Stalking Garden
Not entirely.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Stalking Garden
Lmao
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Stalking Garden
I can definitely verify that they did spawn. If noone noticed them, then it's a good question why that would have been.Randomovna wrote:are you sure you add them ?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Stalking Garden
Do they have a minimap icon?loftar wrote:I can definitely verify that they did spawn. If noone noticed them, then it's a good question why that would have been.Randomovna wrote:are you sure you add them ?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
Randomovna
- Posts: 30
- Joined: Sun Apr 17, 2016 12:37 am
Re: Game Development: Stalking Garden
or maybe they trigger event ? i spend 4days trying to find them and nothing
-
Vulgarr
- Posts: 32
- Joined: Thu May 23, 2019 4:45 pm
Re: Game Development: Stalking Garden
Are they tagged (on purpose or by accident) with a per*exp requirement then? Since I know a lot of people get to a certain score/sum then outright stop worrying about exploration.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Stalking Garden
No, but they are somewhat transient.Vulgarr wrote:Are they tagged (on purpose or by accident) with a per*exp requirement then? Since I know a lot of people get to a certain score/sum then outright stop worrying about exploration.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Stalking Garden
does the same rule applies to them as to other local resources that they dont start to develop until seen?
-
SinJin
- Posts: 119
- Joined: Thu Jul 23, 2009 11:44 am
- Location: Ohio
Re: Game Development: Stalking Garden
jorb wrote:
No, but they are somewhat transient.
Very interesting
-
Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: Stalking Garden
so, seems like there some questions about this name appeared during translation. Maybe there's some mistype here? If not, what does it even mean?jorb wrote:Added "Burrower Stalks"
And should single wonder be called "Stalk" or "Stalks"?