Imagine a situation when someone would pclaim it and build a battering ram and you couldn't destroy the ram without leaving vandalism scents or you would be able to move within your property only with criminal acts turned on .Tammer wrote:Suppose I build a palisade with a locked gate inside a cave. Would it improve security at all to also pclaim it?
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Flyrella
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Re: Grand List of Simple Questions
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Damon_Cooper
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Re: Grand List of Simple Questions
Good question. You should really try it. And share the results.ricky wrote:Can i chip a boulder questgiver down to liftable size and then bring him home?
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zebratul
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Re: Grand List of Simple Questions
You totally can. We have about 12 at our place.Damon_Cooper wrote:Good question. You should really try it. And share the results.ricky wrote:Can i chip a boulder questgiver down to liftable size and then bring him home?
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MagicManICT
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Re: Grand List of Simple Questions
So do you keep getting quests from the same rocks? This would mean certain random items are flagged as quest givers.zebratul wrote:You totally can. We have about 12 at our place.Damon_Cooper wrote:Good question. You should really try it. And share the results.ricky wrote:Can i chip a boulder questgiver down to liftable size and then bring him home?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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shubla
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Re: Grand List of Simple Questions
Its a feature. dont tell devs.MagicManICT wrote:
So do you keep getting quests from the same rocks? This would mean certain random items are flagged as quest givers.

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MagicManICT
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Re: Grand List of Simple Questions
I think they already know this if they had to actually add it in, as I don't think something like this wouldn't just show up as a bug, I don't think (maybe if there were a deeper design flaw).shubla wrote:Its a feature. dont tell devs.MagicManICT wrote:
So do you keep getting quests from the same rocks? This would mean certain random items are flagged as quest givers.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ricky
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Re: Grand List of Simple Questions
are Traveler's sacks no longer affected by quality?
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Audiosmurf
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Re: Grand List of Simple Questions
That is the case, yeah.ricky wrote:are Traveler's sacks no longer affected by quality?
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ricky
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Re: Grand List of Simple Questions
well fuck me, that was a huge waste.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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SynthAura
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Re: Grand List of Simple Questions
Can you make a land survey beyond one screen worth of tiles, or do I just have to make a new survey for each screen worth?
