Satiations are game balancing though Kaios.Kaios wrote:To be honest I don't think I can take any more mechanics on top of mechanics, satiations as one example. That's not fun content.
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Patch Anticipation Station
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Patch Anticipation Station
But are they really game balancing? Anyone that can mass produce can deal with them easily enough. Anyone that can't is hurt by them.Burinn wrote:Satiations are game balancing though Kaios.Kaios wrote:To be honest I don't think I can take any more mechanics on top of mechanics, satiations as one example. That's not fun content.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Patch Anticipation Station
I think it definitely serves a purpose in "slowing things down" so to speak. But I agree, the system is by in large circumventable with a large enough support base. I'm not saying its perfect but I definitely like the idea.MagicManICT wrote:But are they really game balancing? Anyone that can mass produce can deal with them easily enough. Anyone that can't is hurt by them.Burinn wrote:Satiations are game balancing though Kaios.Kaios wrote:To be honest I don't think I can take any more mechanics on top of mechanics, satiations as one example. That's not fun content.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Patch Anticipation Station
I think the intent of satiation is good. Having just few best foods for spamming undermines the content and industry of game. But I am not convince that satiation is best implementation of these intended.Burinn wrote:I think it definitely serves a purpose in "slowing things down" so to speak. But I agree, the system is by in large circumventable with a large enough support base. I'm not saying its perfect but I definitely like the idea.MagicManICT wrote:But are they really game balancing? Anyone that can mass produce can deal with them easily enough. Anyone that can't is hurt by them.Burinn wrote: Satiations are game balancing though Kaios.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Patch Anticipation Station
Not only that but if you're doing it correctly you're getting 25% MORE fep than most players when you reset your satiations properly to be 125% and this is especially important for the "Food" satiation which again can be easily done if you have the quantity available.MagicManICT wrote:But are they really game balancing? Anyone that can mass produce can deal with them easily enough. Anyone that can't is hurt by them.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Patch Anticipation Station
As soon as you have the 4 drinks to kill them off you're basically free of them, before that they're no fun either.Burinn wrote:I think it definitely serves a purpose in "slowing things down" so to speak. But I agree, the system is by in large circumventable with a large enough support base. I'm not saying its perfect but I definitely like the idea.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Patch Anticipation Station
I agree, but I don't think the problem is with the mechanics themselves, there are more complicated games that make us ignore this kind of feature. I think it's rather how they're implemented.Kaios wrote:To be honest I don't think I can take any more mechanics on top of mechanics, satiations as one example. That's not fun content.
One feeling I've had since day one is that this game is all about numbers and linearity, as if a robot was generating random content for the devs. I think it would go a long way if the presentation of these mechanics was developed in the form of lore. I mean, wtf is claim shield? FEP? satiations? gilding? what's with hunger and energy? why do hearthlings have to study curiosities? why do these combat moves have such weird names?
It's difficult to give some meaning to all these numbers and mechanics when we don't have any in-game lore explaining them to us and when their concepts aren't intuitive. So it's all meaningless calculations we have to make in order to increase some other numbers. All this makes such mechanics unbearable in my opinion.
I'd be so happy if there were at least a few visual changes to items according to quality, or to characters' bodies according to their stats. If red-handed players were actually red-handed and if overstuffed people had a visible belly, if people with druidic rites had white hair and chars with high perception were tall or something.
Venator
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Patch Anticipation Station
ven wrote:their concepts aren't intuitive
So you are saying that you do not understand thing unless it is literal? Almost everything in game has very obvious, even if not explicit, basis. Example:ven wrote:If red-handed players were actually red-handed
Claims require dreams to make. Shield is magic barrier from the will of men to defend their lands.ven wrote:wtf is claim shield?
Abstraction of necessary to eat balance diet for well rounded body.ven wrote:FEP?
Abstraction of the desires of men to taste a variety of flavors.ven wrote:satiations?
Affixing certain object of power to clothing will increase the user ability.ven wrote:gilding?
Men feel hunger for sustenance. Men eat to gain energy. This is so obvious I do not know how to explain further.ven wrote:what's with hunger and energy?
Men gain knowledge by study the world around him.ven wrote:why do hearthlings have to study curiosities?
Which move you talk about? Clearly ''chop'' is not hard for figure out.ven wrote:why do these combat moves have such weird names?
http://www.dictionary.com/browse/red-handed?s=tven wrote:If red-handed players were actually red-handed
When you eat large meal you do have huge belly now? This is not how these are working.ven wrote:if overstuffed people had a visible belly
Why?ven wrote:if people with druidic rites had white hair
What?ven wrote:chars with high perception were tall or something.
Your suggestings make less sense than what is in game already.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Patch Anticipation Station
Kaios wrote:Not only that but if you're doing it correctly you're getting 25% MORE fep than most players when you reset your satiations properly to be 125% and this is especially important for the "Food" satiation which again can be easily done if you have the quantity available.MagicManICT wrote:But are they really game balancing? Anyone that can mass produce can deal with them easily enough. Anyone that can't is hurt by them.
This should be a C&I topic, but the drink/satiation industry/mechanic would benefit greatly from several different drinks all affecting the four drink satiations.Granger wrote:As soon as you have the 4 drinks to kill them off you're basically free of them, before that they're no fun either.Burinn wrote:I think it definitely serves a purpose in "slowing things down" so to speak. But I agree, the system is by in large circumventable with a large enough support base. I'm not saying its perfect but I definitely like the idea.
tea can be split up into Black tea for food, Green tea for bread, a third tea for vegetables. all three affect the tea satiation so you'd have to pick which category you want sated
beer can be split into beer for meat, weibbeer for sausage, etc etc.
wine can be split into grape wine, plum wine, apple wine, etc etc.
milk can be split into aurochs milk, cow milk, sheep milk, etc etc.
at least this way you'd have to think about what you want sated, instead of just drink liters upon liters of liquor and milk and tea.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Patch Anticipation Station
For some men this is all that they have.ricky wrote:instead of just drink liters upon liters of liquor
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.