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shadyg0d
- Posts: 381
- Joined: Mon Apr 11, 2016 4:08 pm
Re: Grand List of Simple Questions
What is the point of "Think" move? It costs 4 initiative and gains 2? wut...
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Olurzich
- Posts: 52
- Joined: Sat Oct 31, 2009 5:40 pm
Re: Grand List of Simple Questions
It is normal that at the entrance to the claim through the minehole no visitor debuff?
Not a bug?
And what doing with that? I dont want build fence or wall with gate around minehole.
Not a bug?
And what doing with that? I dont want build fence or wall with gate around minehole.
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xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: Grand List of Simple Questions
nonono, it cost 0+4 initiative, that means you use 0, but need to have 4 to use, so it will give you the +2 still,shadyg0d wrote:What is the point of "Think" move? It costs 4 initiative and gains 2? wut...
yes, you need to wall of your mineholes, or build a paliside around the minehole entrance underground, but thats a bit riskier, anyway, the visitor debuff wont stick when entering mineholesOlurzich wrote:It is normal that at the entrance to the claim through the minehole no visitor debuff?
Not a bug?
And what doing with that? I dont want build fence or wall with gate around minehole.
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Olurzich
- Posts: 52
- Joined: Sat Oct 31, 2009 5:40 pm
Re: Grand List of Simple Questions
I have 2 claim - one on cave and one on surface. Both claim have walls and gates. When entering on any of claim other personage gain visitor debuff. But when passing through minehole, thay lost it.xTrainx wrote: yes, you need to wall of your mineholes, or build a paliside around the minehole entrance underground, but thats a bit riskier, anyway, the visitor debuff wont stick when entering mineholes
Stupid situation. Any way fix it without new walls?
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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Grand List of Simple Questions
Have I made this up or it is true, that if you leave a limestone boulder in the cave, it becomes a stalagmite?
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Fratari
- Posts: 223
- Joined: Fri Feb 12, 2010 3:01 am
Re: Grand List of Simple Questions
I'm pretty sure you made that up.Flyrella wrote:Have I made this up or it is true, that if you leave a limestone boulder in the cave, it becomes a stalagmite?
I think it's made of bubbles and hate.
Sarchi wrote: Only time we'll track scents is if it appears that you intentionally tried to vandalize our stuff, then we'll raid your town and kill you and everyone that lives in there because fuck you. We'll probably even take your cupboards afterwards, lol.
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KatoKhan
- Posts: 211
- Joined: Fri Oct 28, 2016 1:10 am
Re: Grand List of Simple Questions
Question about local resources (Clay pits, Heartwood Trees, Jotund Mussels, Anceint Trees and Geysers all I have found so far).
I am kind of confused on how they work. I found a heartwood tree that was 25/25 so I looted all I could carry and left the rest. Couple days later I came back but it did not regenerate any so I took the rest. Next day I went back and it said it would refill in X days. So I came back in X days but it only had 2 / 25. So I waited like 3 days to let it fill some more and when I came back it said 1 / 25. So I thought maybe someone took some even though I am pretty sure nobody visits this area ever since everything is fresh.
So long story short if someone could give me a rundown on how the local resources work it would be helpful.
Thanks in advance
I am kind of confused on how they work. I found a heartwood tree that was 25/25 so I looted all I could carry and left the rest. Couple days later I came back but it did not regenerate any so I took the rest. Next day I went back and it said it would refill in X days. So I came back in X days but it only had 2 / 25. So I waited like 3 days to let it fill some more and when I came back it said 1 / 25. So I thought maybe someone took some even though I am pretty sure nobody visits this area ever since everything is fresh.
So long story short if someone could give me a rundown on how the local resources work it would be helpful.
Thanks in advance
Don't hate me 'cause I'm Beautiful
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
Short answer: Each type shares a global pool. That pool only fills so fast, and then it gets shared randomly with all the resource nodes. If you want more detail, you might want to dig up the old thread on localized resources. Wiki: http://ringofbrodgar.com/wiki/Localized_Resources (not a lot of details there, just a listing of the resource nodes.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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KatoKhan
- Posts: 211
- Joined: Fri Oct 28, 2016 1:10 am
Re: Grand List of Simple Questions
I read that but it didnt explain how they are refilled.MagicManICT wrote:Short answer: Each type shares a global pool. That pool only fills so fast, and then it gets shared randomly with all the resource nodes. If you want more detail, you might want to dig up the old thread on localized resources. Wiki: http://ringofbrodgar.com/wiki/Localized_Resources (not a lot of details there, just a listing of the resource nodes.)
So, with a global pool, does that mean I should wait for say the clay pit to fill up or should I grab the 1 or 2 as soon as they spawn ? And does emptying reset the total counter ?
Don't hate me 'cause I'm Beautiful
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Grand List of Simple Questions
Simple thing: The pool for a resource fills up over time and is every now and then (the time shown when you check an empty node) evenly distributed among all nodes that are not full.KatoKhan wrote:I read that but it didnt explain how they are refilled.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020