Amber Client

Forum for alternative clients, mods & discussions on the same.
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Amber Client

Post by DeadlyPencil »

romovs wrote:
DeadlyPencil wrote:when inspecting the quality of a log, is it possible to say what kind of log it is? if so, can u display that as part of the system message. i guess this would go for any object
Logs and other objects don't contain human readable names in them. Only a resource name is available which looks something like this "gfx\terobjs\trees\plumtreelog". I wouldn't want to add that to inspect.

You could use shift+point at the object to show its resource name. Not very readable but can be used to figure out the tree name (might need to enable that functionality with shift+i first).
oh thanks i forgot about that. thats good enough for me. doing lumberjack quests at the moment
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ricky
Posts: 1475
Joined: Fri Apr 02, 2010 5:00 am

Re: Amber Client

Post by ricky »

DeadlyPencil wrote:
romovs wrote:
DeadlyPencil wrote:when inspecting the quality of a log, is it possible to say what kind of log it is? if so, can u display that as part of the system message. i guess this would go for any object
Logs and other objects don't contain human readable names in them. Only a resource name is available which looks something like this "gfx\terobjs\trees\plumtreelog". I wouldn't want to add that to inspect.

You could use shift+point at the object to show its resource name. Not very readable but can be used to figure out the tree name (might need to enable that functionality with shift+i first).
oh thanks i forgot about that. thats good enough for me. doing lumberjack quests at the moment
Might prove very useful to be able to hide/reveal certain trees. maybe under the "show trees/rocks on map" you can have a "hide all but marked trees" function.
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lamegreen
Posts: 56
Joined: Fri Nov 27, 2015 1:56 pm

Re: Amber Client

Post by lamegreen »

Seems to crash when studyin Fair Rough Emerald. Fixed by using vanilla client and removing it from study window.

Code: Select all

1.64.2.defe56f9
Windows 10 10.0 x64, 1.8.0_144 x86
NVIDIA Corporation (GeForce GTX 970/PCIe/SSE2) - 4.5.0 NVIDIA 385.41

java.lang.NullPointerException
	at haven.InventoryStudy.addchild(InventoryStudy.java:104)
	at haven.UI.newwidget(UI.java:171)
	at haven.RemoteUI.run(RemoteUI.java:66)
	at haven.MainFrame.run(MainFrame.java:268)
	at java.lang.Thread.run(Unknown Source)
USER WAS WARNED FOR THIS POST
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

Enjoyment wrote: 1. Is it possible to separate "split hide" from "split wood block"? I hate to waste my hq-hides with misclick, though I like to get branches easily with auto-split.
Will be annoying to fix since the part responsible for clicking the menu has no notion of which item triggered said menu.
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

Some fixes:
  • Crash on studying gems when study history is turned on.
  • Extensions menu would open when using alt+x.
  • Cheese tray filler not recognizing mixed curd.
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Amber Client

Post by iamahh »

wonder if gems will keep in inventory? i never found a gem so I'm worried I'll miss it
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wafflecat
Posts: 260
Joined: Thu Dec 15, 2011 7:46 pm

Re: Amber Client

Post by wafflecat »

Not sure if this was fixed in the latest patch, but when using auto miner, if I rotate the camera using MMB auto miner stops working and auto-drop stops as well, thus it keeps mining without the feature
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

iamahh wrote:wonder if gems will keep in inventory? i never found a gem so I'm worried I'll miss it
romovs wrote:Added a few options for selecting which items to drop when mining - ore, precious metals ore, stones, etc. See General Settings.
Gold pebbles and gems will always remain in the inventory.
Auto-dropping is active as long as mining cursor is active.
Of course if you don't have auto-dropping enabled and you invetnory overfills then gems will be dropped.
wafflecat wrote:Not sure if this was fixed in the latest patch, but when using auto miner, if I rotate the camera using MMB auto miner stops working and auto-drop stops as well, thus it keeps mining without the feature
Yes it works differently now ^
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Amber Client

Post by Granger »

romovs wrote:
Enjoyment wrote: 1. Is it possible to separate "split hide" from "split wood block"? I hate to waste my hq-hides with misclick, though I like to get branches easily with auto-split.
Will be annoying to fix since the part responsible for clicking the menu has no notion of which item triggered said menu.
A global variable to the rescue (store the item when RMBing, read it when auto-ing the flower).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

Granger wrote:
romovs wrote:
Enjoyment wrote: 1. Is it possible to separate "split hide" from "split wood block"? I hate to waste my hq-hides with misclick, though I like to get branches easily with auto-split.
Will be annoying to fix since the part responsible for clicking the menu has no notion of which item triggered said menu.
A global variable to the rescue (store the item when RMBing, read it when auto-ing the flower).
Yeah but it's still annoying to do :P Will need to update translations and bunch of other crap...

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