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Rihudaen
- Posts: 36
- Joined: Sun Jan 26, 2014 10:12 pm
Re: Game Development: Prelude pt. II
Use party arrows or need to make winderness beacon
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cooldawg74
- Posts: 22
- Joined: Thu Oct 17, 2013 5:10 pm
Re: Game Development: Prelude pt. II
Are winderness beacons new? Ive only ever used hearth secrets... How do you go about creating/using one? Also when spawning a new character, whats the "charter stone" with the deer skull?Rihudaen wrote:Use party arrows or need to make winderness beacon
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Orcling
- Posts: 585
- Joined: Thu Mar 15, 2012 3:44 am
Re: Game Development: Prelude pt. II

Damn this tree is ugly. Dis a heart tree. Its shaped like a heart. Very literal jorbtar.
Last edited by Orcling on Thu Feb 18, 2016 9:10 pm, edited 1 time in total.
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Prelude pt. II
It think you overdid it with the boulders, I can barely walk straigth.
Venator
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Prelude pt. II
I'll try to make this a priority now that the reset is out of the way. I do have some leads that I'm going to experiment with.linkfanpc wrote:So...no optimizations?..no..It cant be!..NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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LaserSaysPew
- Posts: 397
- Joined: Mon Dec 03, 2012 6:25 pm
Re: Game Development: Prelude pt. II
How does 300 cap work? I can get every attribute and every skill to 300 or the sum of all skills/attributes can't exceed 300?
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Prelude pt. II
dddddddddrop the server
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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cooldawg74
- Posts: 22
- Joined: Thu Oct 17, 2013 5:10 pm
Re: Game Development: Prelude pt. II
Is there information on Ring of Brodgar? I dont want my friends to quit 5 minutes into the game and not return because I cant walk them through the start of the game. Have hearth secrets been removed?cooldawg74 wrote:Are winderness beacons new? Ive only ever used hearth secrets... How do you go about creating/using one? Also when spawning a new character, whats the "charter stone" with the deer skull?Rihudaen wrote:Use party arrows or need to make winderness beacon
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Bolillo
- Posts: 105
- Joined: Sun Apr 18, 2010 11:14 am
Re: Game Development: Prelude pt. II
cooldawg74 wrote:Is there information on Ring of Brodgar? I dont want my friends to quit 5 minutes into the game and not return because I cant walk them through the start of the game. Have hearth secrets been removed?cooldawg74 wrote:Are winderness beacons new? Ive only ever used hearth secrets... How do you go about creating/using one? Also when spawning a new character, whats the "charter stone" with the deer skull?Rihudaen wrote:Use party arrows or need to make winderness beacon
jorb wrote:Yes. PreciselyRihudaen wrote:So is the wilderness beacon used to spawn friends near you? Or what's the purpose?
Skill: Carpentry
Cost: 10 clay, 10 stone, 10 boards, 20 wood blocks
w7:Lawspeaker of Valhalla
"You momma is so fat, it takes 3 lawspeakers to oath her"
"You momma is so fat, it takes 3 lawspeakers to oath her"
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Rihudaen
- Posts: 36
- Joined: Sun Jan 26, 2014 10:12 pm
Re: Game Development: Prelude pt. II
This is what jorb said it takes to make them.jorb wrote:Yes. PreciselyRihudaen wrote:So is the wilderness beacon used to spawn friends near you? Or what's the purpose?
Skill: Carpentry
Cost: 10 clay, 10 stone, 10 boards, 20 wood blocks
I assume once the ingame player named and lights it the friend can put that name in char creation area like the old HF