Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.
Rihudaen
Posts: 36
Joined: Sun Jan 26, 2014 10:12 pm

Re: Game Development: Prelude pt. II

Post by Rihudaen »

Use party arrows or need to make winderness beacon
cooldawg74
Posts: 22
Joined: Thu Oct 17, 2013 5:10 pm

Re: Game Development: Prelude pt. II

Post by cooldawg74 »

Rihudaen wrote:Use party arrows or need to make winderness beacon
Are winderness beacons new? Ive only ever used hearth secrets... How do you go about creating/using one? Also when spawning a new character, whats the "charter stone" with the deer skull?
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Orcling
Posts: 585
Joined: Thu Mar 15, 2012 3:44 am

Re: Game Development: Prelude pt. II

Post by Orcling »

Image

Damn this tree is ugly. Dis a heart tree. Its shaped like a heart. Very literal jorbtar.
Last edited by Orcling on Thu Feb 18, 2016 9:10 pm, edited 1 time in total.
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Game Development: Prelude pt. II

Post by ven »

It think you overdid it with the boulders, I can barely walk straigth.
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loftar
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Re: Game Development: Prelude pt. II

Post by loftar »

linkfanpc wrote:So...no optimizations?..no..It cant be!..NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
I'll try to make this a priority now that the reset is out of the way. I do have some leads that I'm going to experiment with.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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LaserSaysPew
Posts: 397
Joined: Mon Dec 03, 2012 6:25 pm

Re: Game Development: Prelude pt. II

Post by LaserSaysPew »

How does 300 cap work? I can get every attribute and every skill to 300 or the sum of all skills/attributes can't exceed 300?
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Ozzy123
Posts: 2483
Joined: Sat Feb 11, 2012 4:27 pm

Re: Game Development: Prelude pt. II

Post by Ozzy123 »

dddddddddrop the server
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
cooldawg74
Posts: 22
Joined: Thu Oct 17, 2013 5:10 pm

Re: Game Development: Prelude pt. II

Post by cooldawg74 »

cooldawg74 wrote:
Rihudaen wrote:Use party arrows or need to make winderness beacon
Are winderness beacons new? Ive only ever used hearth secrets... How do you go about creating/using one? Also when spawning a new character, whats the "charter stone" with the deer skull?
Is there information on Ring of Brodgar? I dont want my friends to quit 5 minutes into the game and not return because I cant walk them through the start of the game. Have hearth secrets been removed?
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Bolillo
Posts: 105
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Re: Game Development: Prelude pt. II

Post by Bolillo »

cooldawg74 wrote:
cooldawg74 wrote:
Rihudaen wrote:Use party arrows or need to make winderness beacon
Are winderness beacons new? Ive only ever used hearth secrets... How do you go about creating/using one? Also when spawning a new character, whats the "charter stone" with the deer skull?
Is there information on Ring of Brodgar? I dont want my friends to quit 5 minutes into the game and not return because I cant walk them through the start of the game. Have hearth secrets been removed?
jorb wrote:
Rihudaen wrote:So is the wilderness beacon used to spawn friends near you? Or what's the purpose?
Yes. Precisely

Skill: Carpentry
Cost: 10 clay, 10 stone, 10 boards, 20 wood blocks
:ugeek:
w7:Lawspeaker of Valhalla

"You momma is so fat, it takes 3 lawspeakers to oath her"
Rihudaen
Posts: 36
Joined: Sun Jan 26, 2014 10:12 pm

Re: Game Development: Prelude pt. II

Post by Rihudaen »

jorb wrote:
Rihudaen wrote:So is the wilderness beacon used to spawn friends near you? Or what's the purpose?
Yes. Precisely

Skill: Carpentry
Cost: 10 clay, 10 stone, 10 boards, 20 wood blocks
This is what jorb said it takes to make them.
I assume once the ingame player named and lights it the friend can put that name in char creation area like the old HF

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