I want to say first that I've taken some time to understand the system and am using to my advantage. I can get survival, farming, and exploration higher than they were with ease, and that's great. However, I can only do it with multiple pieces of equipment that I constantly have to change around based on what I'm doing. That's neutral to me specifically, because I already did that. However I know people for whom that's awful, since they can't spam the gildings and equipment necessary to reach the point they used to be at. Over all, I honestly rather like this new system, though I do feel it needs to balancing and adjustment.
Here's my gigantic overwhelming problem:
You dropped this update mid-world. It completely destroys lots of peoples built up equipment and makes weeks of work for silk gear utterly useless. Even if there's some small boost to second slot chance on silk gear and similar tiers of equipment, that is is no way a valid return on the sheer amount of time and effort silk and similar higher end materials take to make. This should have been delivered during a new world, not in the middle of a running one so that people could all be on even footing (more so, at least) regarding the changes. That wouldn't help high end gear, but at least no one would lose weeks of effort in a moment over it then. Even if you wanted to drop it during this world, you should have made gildings less of a total requirement (i.e. suggestions to retain current skill boosts from equipment and gildings provide a smaller bonus on top of that) rather than just utterly gutting everyone's built up equipment.
This really badly hurts people in the middle of progression and those without large stockpiles and puts them at the mercy of those with more buildup far more than they already were, and that power imbalance is a very dangerous thing in a game like this.
Also, the rest of the update is totally fine, especially the hardcap on skills from gear. It was silly to boost stealth by +20 before when I only had 1 point in it.
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Denkar
- Posts: 169
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Re: Game Development: My Kind of Patch
all this shit just because some guys complained about not looking fashionable enough
got your priorities straight for sure jorbtar
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Burinn
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Re: Game Development: My Kind of Patch
Oh please, nice strawman.Denkar wrote:all this shit just because some guys complained about not looking fashionable enoughgot your priorities straight for sure jorbtar
It's been unequivocally proven this patch is largely beneficial.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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smileyguy4you
- Posts: 378
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Re: Game Development: My Kind of Patch
whats funny also is now im not wearing the gear i want to, im wearing gear i can easily spam to get more gilding slotsDenkar wrote:all this shit just because some guys complained about not looking fashionable enoughgot your priorities straight for sure jorbtar
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MagicManICT
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Re: Game Development: My Kind of Patch
Then make and wear the gear you want. Pass it around to your crafters to get the optimal number of items and the right stats. This is just a new game mechanic we have to get used to that, in the end will be as good if not better than before.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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smileyguy4you
- Posts: 378
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Re: Game Development: My Kind of Patch
yea I dont have the mats to craft 8 ranger bootsMagicManICT wrote:Then make and wear the gear you want. Pass it around to your crafters to get the optimal number of items and the right stats. This is just a new game mechanic we have to get used to that, in the end will be as good if not better than before.
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sabinati
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Re: Game Development: My Kind of Patch
git gud then
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Kaios
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Re: Game Development: My Kind of Patch
Trying this system out from the very start of a world, progressing your gear as you progress your character and your industry is how it should be done. Dropping something like this in the middle of the world and removing current gear bonuses only causes players to spam low cost gear and gildings to get some amount of their previous buffs back instead of allowing the progression to happen naturally.MagicManICT wrote:Then make and wear the gear you want. Pass it around to your crafters to get the optimal number of items and the right stats. This is just a new game mechanic we have to get used to that, in the end will be as good if not better than before.
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MagicManICT
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Re: Game Development: My Kind of Patch
Haven't we heard this before?jorb wrote:There will be no rollback.ven wrote:The only issue I have currently is the threat of a rollback.
That said, some folks here need to get their head wrapped around this update and what is possible before raging. I'll agree that there may have been a better route to releasing this update, but hindsight is always 20/20. (I always find looking back is still a bit fuzzy.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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sabinati
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Re: Game Development: My Kind of Patch
but then all of the high tier gilds would be untested/unbalanced for months??Kaios wrote:Trying this system out from the very start of a world, progressing your gear as you progress your character and your industry is how it should be done. Dropping something like this in the middle of the world and removing current gear bonuses only causes players to spam low cost gear and gildings to get some amount of their previous buffs back instead of allowing the progression to happen naturally.MagicManICT wrote:Then make and wear the gear you want. Pass it around to your crafters to get the optimal number of items and the right stats. This is just a new game mechanic we have to get used to that, in the end will be as good if not better than before.