Game Development: Cuck-Hombre

Announcements about major changes in Haven & Hearth.
Itanu
Posts: 182
Joined: Sat Jun 08, 2013 10:17 pm

Re: Game Development: Cuck-Hombre

Post by Itanu »

nuker22110 wrote:
how about making curding tubs and trays out of wood chopped and sawed from HQ metal? how about using wood planted by a treeplanters pot burnt by HQ coal? same goes for churn. surprised you couldnt make the connection
He never said coal/metal q wouldn't affect the quality of these things, but rather, that that wouldn't be the only thing affecting their quality. Log quality will still greatly impact the quality of all of these items.
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sabinati
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Re: Game Development: Cuck-Hombre

Post by sabinati »

nuker22110 wrote:
how about making curding tubs and trays out of wood chopped and sawed from HQ metal? how about using wood planted by a treeplanters pot burnt by HQ coal? same goes for churn. surprised you couldnt make the connection
You missed the point entirely, the argument was that trees were worthless for food production because you could fuel ovens with q100 coal. Also lol if you think q100 ores and coal are going to make metal saws better than bone saws.
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CaptainMidget
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Re: Game Development: Cuck-Hombre

Post by CaptainMidget »

Im glad they changed the animal fodder, get to spend more time enjoying the game then spending a ton of timing farming to feed animals. Thankyou.
RedKGB
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Re: Game Development: Cuck-Hombre

Post by RedKGB »

CaptainMidget wrote:Im glad they changed the animal fodder, get to spend more time enjoying the game then spending a ton of timing farming to feed animals. Thankyou.
So what is the new forumla? I cant seem to figure it out
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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CaptainMidget
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Re: Game Development: Cuck-Hombre

Post by CaptainMidget »

RedKGB wrote:
CaptainMidget wrote:Im glad they changed the animal fodder, get to spend more time enjoying the game then spending a ton of timing farming to feed animals. Thankyou.
So what is the new forumla? I cant seem to figure it out
I think Pregnant cows now eat 22.5 food units a day when pregnant? If Im right, "2.25L of Swill" equates to 22.5 food units.
COOKINGPAPA
Posts: 10
Joined: Thu Jul 07, 2011 9:47 am

Re: Game Development: Cuck-Hombre

Post by COOKINGPAPA »

wait 8hours.
but can't refill my claim.why?
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rye130
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Re: Game Development: Cuck-Hombre

Post by rye130 »

Because the LP cost didn't dissuade using claims for griefing enough.
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Sevenless
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Re: Game Development: Cuck-Hombre

Post by Sevenless »

sabinati wrote:
nuker22110 wrote:
how about making curding tubs and trays out of wood chopped and sawed from HQ metal? how about using wood planted by a treeplanters pot burnt by HQ coal? same goes for churn. surprised you couldnt make the connection
You missed the point entirely, the argument was that trees were worthless for food production because you could fuel ovens with q100 coal. Also lol if you think q100 ores and coal are going to make metal saws better than bone saws.
And the entire time in the back of my head I'm still thinking... "Tree quality impacts weapons and saws".

Like sure, q200 ore is sexy. But "trees worthless" when there's a wood block in the hirdsman sword formula? Not gonna happen, people will push for that edge.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
COOKINGPAPA
Posts: 10
Joined: Thu Jul 07, 2011 9:47 am

Re: Game Development: Cuck-Hombre

Post by COOKINGPAPA »

wait 16hours.
but can't refill my claim.why?
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Robben_DuMarsch
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Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Cuck-Hombre

Post by Robben_DuMarsch »

What I like:
Less of a gap between those with the best metals and and the more casual mining groups

What I dislike:
OP Symbel, eat food all day every day. Hunger % can't scale.
Animals and most content is largely trivialized.

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