Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.
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strpk0
Posts: 1244
Joined: Sat Sep 03, 2011 11:44 pm

Re: Game Development: Prelude pt. II

Post by strpk0 »

Found a little bug with valhalla:
Image

My other account "Asendre" still gets the valhalla clouds and whatnot in the creation room, and my dead character shows up on the list.
Clicking to "ride the rainbow", however, does nothing.

Just thought I'd report this.
Granger wrote:Fuck off, please go grow yourself some decency.
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ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Game Development: Prelude pt. II

Post by ven »

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Holy shit jorbtar what did you do?

This thing autocompletes all your curios regardless of study time. I've been using this over and over and I might get 20k LP in just a few minutes if those bats leave my cave. This is nice and all, but isn't it too unbalanced?

EDIT: there was a rock crystal a minimap away from that, every chipped bit of which should give, I think, 4500LP at q10.
Last edited by ven on Fri Feb 19, 2016 12:39 am, edited 4 times in total.
Venator
DamJNeT
Posts: 412
Joined: Fri Jul 01, 2011 12:21 pm
Location: Worldwide

Re: Game Development: Prelude pt. II

Post by DamJNeT »

Fuck me, I had to get the clay didnt I ? xD
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Prelude pt. II

Post by Granger »

ven wrote:
Image
Holy shit jorbtar what did you do?

This thing autocompletes all your curios regardless of study time. I've been using this over and over and I might get 20k LP in just a few minutes if those bats leave my cave. This is nice and all, but isn't it too unbalanced?
There is only a limited amount of them available per day, world wide.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
lachlaan
Posts: 488
Joined: Sat Apr 06, 2013 9:32 pm

Re: Game Development: Prelude pt. II

Post by lachlaan »

We wanted zone control wars, lol.
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Prelude pt. II

Post by Granger »

lachlaan wrote:We wanted zone control wars, lol.
And now you have a reason for them...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Game Development: Prelude pt. II

Post by ven »

I just want to live in peace away from people. I suppose that ruins it.
Venator
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Prelude pt. II

Post by Granger »

ven wrote:I just want to live in peace away from people. I suppose that ruins it.
Don't settle on such a resource node...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Game Development: Prelude pt. II

Post by ven »

They're everywhere. I made an alt and found another one of those within minutes.

Not to mention the countless metal boulders I keep seeing on visual range of one another.
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Prelude pt. II

Post by MagicManICT »

ven wrote: Not to mention the countless metal boulders I keep seeing on visual range of one another.
We've always known rocks of similar types tend to spawn together. Seems this was reported last world, too.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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