Especially when you are able to loss literally all yearly(or even more) progress, by losing chicken/animals/crops.Gutharr wrote:I played hermit in w4-6 when you could just palibash and still survived. You guys are way to scared from the evil raiders..
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Prelude: World 12
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Prelude: World 12
Come support us small markets here.Yorla wrote:RIP small markets. They are well known among neighbors, they have somewhat valuable stuff, they usually run by few people and no hermit will risk their life to help with protection. In other words they'll be target number one.
The idea won't matter as much for big markets but small bois can set up their things more easily again if they are raided.
Imagine being defeated by a forum post before the new world even begins.Rador wrote:For casuals like me it is time to move on and say good bye.


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Gutharr
- Posts: 18
- Joined: Sun Sep 29, 2019 11:15 pm
Re: Prelude: World 12
Fostik wrote:Especially when you are able to loss literally all yearly(or even more) progress, by losing chicken/animals/crops.Gutharr wrote:I played hermit in w4-6 when you could just palibash and still survived. You guys are way to scared from the evil raiders..
Either the players complaining about the danger of a raid turned soft or are in the wrong game. In the time I didn't play HnH I tried other crafting or survival games and all got boring very fast because everything is safe. End game w11 was almost to save.
Back in w4-6 as a hermit you had to play smart so you are not an easy target. Don't settle to close to rivers or high q nodes, hide your wealth etc. That was part of the fun. If you want safe farming join a village and be a farm bot or play another game.
Living alone in the woods was never safe and shouldn't be imo
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Prelude: World 12
Just a brickwall mandatory, which makes you unraidable same, as current siege mechanics.Gutharr wrote: Back in w4-6 as a hermit you had to play smart so you are not an easy target. Don't settle to close to rivers or high q nodes, hide your wealth etc. That was part of the fun. If you want safe farming join a village and be a farm bot or play another game.
Living alone in the woods was never safe and shouldn't be imo
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Gutharr
- Posts: 18
- Joined: Sun Sep 29, 2019 11:15 pm
Re: Prelude: World 12
Well it's not like every hermit is swimming in iron and steel. If you want to feel more safe you need to work more. I don't see a problem
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Prelude: World 12
why not make all of these changes applicabale to pclaims and vclaims that are within stricking distance of a natural resource?
everyone else can stay relatively safe by choosing not to claim a resouce.
people will surround natural resources at a given distance. sure, 1 or 2 people will. not many others have the power house to maintain that kind of powerhouse.
those 1 or 2 are going to ass fuck whomever they feel like with our without this change.
probably already mentioned? loads of responses though so point me to thread number if already been argued.
everyone else can stay relatively safe by choosing not to claim a resouce.
people will surround natural resources at a given distance. sure, 1 or 2 people will. not many others have the power house to maintain that kind of powerhouse.
those 1 or 2 are going to ass fuck whomever they feel like with our without this change.
probably already mentioned? loads of responses though so point me to thread number if already been argued.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Prelude: World 12
Every new world... Every major update.
"No one will ever play your game again!"
>.> Every world, there's more players at game start than before... Y'all are silly.

"No one will ever play your game again!"
>.> Every world, there's more players at game start than before... Y'all are silly.

jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Prelude: World 12
im not saying no one will ever play again. im sure its going to be tweaked and we'll all be hooked. i just thought about how i would totally justify myself sitting around for 8 hours irl every 2 weeks if.... i got to keep my high quality nodes of natural resources.
otherwise yeah people will rebuild, and play hard after a siege. but if you want to up the ante on keeping a pclaim the trade off has to be worth it.
otherwise yeah people will rebuild, and play hard after a siege. but if you want to up the ante on keeping a pclaim the trade off has to be worth it.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Prelude: World 12
People can already destroy your shit. Probably much easier than they will be able to in w12 even, due to brimstone being cheap due to serious siege not being feasible. Raiding you is simply not worth either the resource nor the time investment.Rador wrote:Well, hope the PVP-Player will have the fun they desire. My mates and I won't play as I am working in RL and won't have the time nor do I want to work in a game.
It is meant as PVP-Game and it's ok. I liked the fact that it was hard to destroy the stuff you worked for over the last weeks/months.
To all who say " you can talk to them" I can simply say: No. No they like to much to destroy your shit. And it is ok. Thats what this game is designed for. But for casuals like me it is time to move on and say good bye.