Crash Frequency

General discussion and socializing.
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PhaedrothSP
Posts: 544
Joined: Sat Aug 01, 2009 6:07 am

Re: Crash Frequency

Post by PhaedrothSP »

No, its working, but apparently I have to re-download the client to log back in.
I keep getting this thing
Connection error: connecting
or something like that
AlexFili
Posts: 60
Joined: Wed Jun 17, 2009 5:05 pm

Re: Crash Frequency

Post by AlexFili »

Any reason for the increase in instability?
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loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Crash Frequency

Post by loftar »

This morning, it didn't crash, it's just that Delamore and his goons made it lag through a performance problem of which I have already painfully aware for a year now. Before that, there were two bugs -- one related to pathfinding, and one which surfaced due to a memory leak I fixed, that were trickier than usual to fix, so those were the main reason for the horrible instability of yesterday.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Crash Frequency

Post by VoodooDog »

and again all work is gone..
rofl

fufu :\
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Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Crash Frequency

Post by Delamore »

loftar wrote:This morning, it didn't crash, it's just that Delamore and his goons made it lag through a performance problem of which I have already painfully aware for a year now. Before that, there were two bugs -- one related to pathfinding, and one which surfaced due to a memory leak I fixed, that were trickier than usual to fix, so those were the main reason for the horrible instability of yesterday.
Just to make it clear to people, we didn't do it to cause harm.
We did it to see if it was an actual method to crash the server, I reported it to Loftar right after we tested it.

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