I would want the hearthlings to be able to run with objects too. If they run too long and with too low of stats they slip and hit their face on the ground and take damage.Thijssnl wrote:You should be able to choose between walking speed and crawling speed while carrying something, walking speed draining more stamina than sprinting speed normally does.
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ViciousGamer04
- Posts: 530
- Joined: Sat Feb 20, 2010 8:47 am
Re: Walking speed while carrying a liftable object.
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cgbnab
- Posts: 412
- Joined: Sun Sep 12, 2010 2:07 pm
Re: Walking speed while carrying a liftable object.
I say 200, depending on your definition of "helluva far".sabinati wrote:how much str would i need to throw someone helluva far
On an unrelated note, I am a proud member of the Church of Sabinate. Gib monies and don't get repotted!burgingham wrote:More ways to get raped are always good.
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Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: Run while holding liftables
How about being able to pick up other hearthlings? Maybe some kind of check of the lifter's sqrt(str*dex) vs. the lifted's (str*con), or whatever functions would scale properly, and the lifted person always has a more or less random chance of struggling free if they want to...
Imagine picking some one else up in the middle of a fight and dropping them into deep water?
One could also introduce a battlefield triage/medic dynamic in some scenarios, to carry your KO'd buddies away from rangers during a siege or something... The stronger you are, the faster you can run with your fallen comrade (at least for a short while), hoping the archers stay behind their walls and don't follow you.
Feel free to yell at me if this should have had it's own thread, but i figured it fits in to the whole lifting/running debate.
Imagine picking some one else up in the middle of a fight and dropping them into deep water?
One could also introduce a battlefield triage/medic dynamic in some scenarios, to carry your KO'd buddies away from rangers during a siege or something... The stronger you are, the faster you can run with your fallen comrade (at least for a short while), hoping the archers stay behind their walls and don't follow you.
Feel free to yell at me if this should have had it's own thread, but i figured it fits in to the whole lifting/running debate.
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland