Doesn't fit the realism of H&H :/
And whats more is I don't want big ass monsters after me while prospecting in far away lands :c
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kirion554
- Posts: 39
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- Location: Outer space, tracking where jorb...
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Rare boss monsters
Dude..... one year necro for what? To say it would be nice? ......... learn some net etiquette _please_.tetsmega wrote:I think having random lair spawns would be nice. And having a sprawl of (strong) wild life spawn near it would be neat. Maybe something not so valuable(like bears) to the point where villages near would not kill the beast, but farm the bears. Maybe a bunch of aggroing lvl4 foxes or something so villages near would be annoyed by them, to the point where they would kill the beast in the lair.
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Rare boss monsters
the idea isn't so evil afterall.
There could be wild animals more famous and dangerous than the normal one, like a BLACK BEAR, really rare but really evil. Nothing about Fantasy, we don't need it, the nature is full of this wild animals..
Rare beasts:
Black Bear
White bear
White Wolf *
Black Wolf*
Albino Boar / Deer / Fox (not stronghest, only rare and precious)
Black Nordic Horse* (Reeeaaally rare, really strong, really cool.)
White Linx* (not so weak, really rare, simply a wonderful beast <3)
Oh, and the Trolls, if jorb wanna use them.
* not implemented yet.
Those aren't "miniboss", no one know where they are, but if you find one of those rare animals, you'r lucky...or dead, depend. XD
What do you think?
There could be wild animals more famous and dangerous than the normal one, like a BLACK BEAR, really rare but really evil. Nothing about Fantasy, we don't need it, the nature is full of this wild animals..
Rare beasts:
Black Bear
White bear
White Wolf *
Black Wolf*
Albino Boar / Deer / Fox (not stronghest, only rare and precious)
Black Nordic Horse* (Reeeaaally rare, really strong, really cool.)
White Linx* (not so weak, really rare, simply a wonderful beast <3)
Oh, and the Trolls, if jorb wanna use them.
* not implemented yet.
Those aren't "miniboss", no one know where they are, but if you find one of those rare animals, you'r lucky...or dead, depend. XD
What do you think?
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theTrav
- Posts: 3464
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Re: Rare boss monsters
I'd still like to see something like this
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Rare boss monsters
So would I. And I kinda like flames idea as well...maybe each Sgrid could have a single type of odd monster occasionally spawn. It would add some more local character to the various grids.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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DatOneGuy
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- Location: I'm in Miami, trick.
Re: Rare boss monsters
Sounds a lot nicer the way Flame suggests it, instead of being forced into a single thought about it "Kill monster, obtain rare items", what you do depends on what you want to do, they're just there to be rarer. You could protect them, kill them, just be around them...
I'd love to see any of those even if they were just redrawn slightly stronger versions of their usual animals. (Those suggestions are also pretty awesome for animals)
I'd love to see any of those even if they were just redrawn slightly stronger versions of their usual animals. (Those suggestions are also pretty awesome for animals)
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Gulluoglu
- Posts: 122
- Joined: Sun May 16, 2010 5:08 am
Re: Rare boss monsters
This sounds really neat, actually. Especially if the rarer animals range was limited to particular supergrid(s) as mentioned above to force either long-range hunting or trade in their pelts/furs or whatever. Of course there would have to be corresponding recipes to take advantage of the rare items, though, too.
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Brickbreaker
- Posts: 331
- Joined: Sat Jan 23, 2010 6:54 pm
Re: Rare boss monsters
viewtopic.php?f=5&t=8015 just something similar that I had in mindRaptorJedi wrote:I think that if rare monsters are added, they should guard something that is otherwise obtainable. Like there's a cave bear somewhere, and behind it is a vein of gold, or silver or something else you can get elsewhere, but in this case you know it will be there. It could also drop more meat, bones and other things, as well as more LP. Maybe the rare monster could also drop a special skull, that is used to build a trophy totem. And the trophy totem could add maybe 50 (or more) authority to a village, and it could be a status symbol for a town. I think such a trophy should also be able to be stolen, and it could lead to town rivalries, where Town A steals it from Town B, and Town B tries to get it back. Then they find that Town C snuck in one night and stole it from Town A.
I do like the idea of them roaming around though, but they could still have a cave that has an added bonus in it (still nothing you can't get elsewhere). And if you find the cave/lair/whatever, you can lie in wait with other people instead of looking for it.
I like Flame's ideas, especially the part about an animal you could protect rather than kill.
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Rare boss monsters
I kinda like the idea of mythological creatures, but dire versions of animals sound pretty cool. For added depth, dire animals should spawn more dire animals if left alone, that way if you ignore the giant effing bear long enough you'll end up having to deal with three giant effing bears.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Rare boss monsters
dire rat:

dire toad:

dire rabbit:


dire toad:

dire rabbit:
