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beef2
- Posts: 129
- Joined: Fri Jun 25, 2010 7:28 pm
- Location: Alien Lanes
Re: Situation Resolved
exactly how high did they go? when I first saw the "wanted" thread I tried the autoclicker thing and did end up with a negative value, but attempting to buy the skill then didn't work.. even though this was before the fix
smooth character
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Situation Resolved
Should be possible. Devs wiped everything from Wayneville when we produced such high q goods. Although they forgot some stuff we had stored in a cart in another town, so don't know how it works exactly.DeadlyPencil wrote:Is it possible to check if those guys created any items while they had those high stats? like 168q bone saws, or 200q bones etc?
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daves2hd
- Posts: 17
- Joined: Fri Jul 09, 2010 6:34 am
Re: Situation Resolved
Thanks for the update and removing abusers 
All your lp belong to jorb
All your lp belong to jorb
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Situation Resolved
The value of Learning Cost was based on an Integer type which meant it can have a maximum value of: 2^(31)-1. So with that being said you'd have to go over that max point in the amount of learning points needed. The LP cost formula is something like :beef2 wrote:exactly how high did they go? when I first saw the "wanted" thread I tried the autoclicker thing and did end up with a negative value, but attempting to buy the skill then didn't work.. even though this was before the fix
From that the actual value you'll need to break the Integer maximum for Learning Cost is around 6500ish, i forget the exact number.
All of this is fixed now though so learning skills that cost negative lp doesn't work and even looping through stat increments until the cost is within your current lp range(something like 1700000 @ 150lp, again i forget the exact number) doesn't work
Also note: you don't need to sit there and click repeatedly all day or scroll repeatedly to achieve such numbers when you can just write in tiny scripts that are ran when a button is clicked while ingame to do it for you
ie:
(ignore the stats and everything,i was just playing around.) But for an example someone could make say the "Neg" button run through 6500 iterations of incrementing a single stat in a very very short period of time (less than 10 seconds) and then simply just hit buy .
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Koya
- Posts: 520
- Joined: Fri Feb 26, 2010 2:01 am
- Location: Ukraine, Lviv
Re: Situation Resolved
It can be done by simple debugging software for game development 
ThunderCat
AD City Lawspeaker
=================
Those who speak of equality and peace will lead the future. Those who live in hate will remain in the past, or we will all perish as one.
AD City Lawspeaker
=================
Those who speak of equality and peace will lead the future. Those who live in hate will remain in the past, or we will all perish as one.
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Halagaz
- Posts: 218
- Joined: Thu Jan 13, 2011 10:25 pm
Re: Situation Resolved
good job guys nobody like those things in their game, well almost nobody... 
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Situation Resolved
or by reporting bugs instead of using it for compensating inability of playing a gameKoya wrote:It can be done by simple debugging software for game development
Favourite thread: viewtopic.php?f=9&t=3388
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Naerymdan
- Posts: 96
- Joined: Mon Feb 22, 2010 9:29 pm
Re: Situation Resolved
Wow! You should tell every game company around the world that a magic piece of software finds your bugs for you!Koya wrote:It can be done by simple debugging software for game development
Seriously tho, in software dev, some logic error and edge cases just slip by. That's human.
(also, test cases and unit tests for everything is a huge pain in the ass to do and implement and also very time-consuming)
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Situation Resolved
Yeah it's been around for a while.jorb wrote:
A couple of wiseguys have managed to buy awesomely high skill values by using a piece of third party software to attempt to buy skill values so high that the LP cost turned negative. This resulted in high skill values and a few billions of LP to boot, since the cost was negative. This is no longer possible. All characters with such skill values have been edited back to normality. I.e. all their skill values are now set to one. For the record, this would have been possible -- although click intensive -- even without thirdparty software. The bug has most likely been around for a very long time.
Thanks to Avu, Darki and Hiro(?) for helping us sort out the shenanigans.
I've also thrown in a few new curiosities. Enjoy!
I got around 3mill with it in World 3
Never reported because second attempts didn't work.
EDIT::
ohey I still have the pic

burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!