jorb wrote:
Rework/remove/change the personal beliefs, especially change/tradition.
Remove, please. There isn't a single good slider in the lot.
Not even Nature/Industry or Barbarism/Civlization? Otherwise, I completely agree with the rest. Even the Martial/Peaceful and Death/Life sliders only get set in one direction even when you would think raiders would do differently.
jorb wrote:Rework the quality fields and the finding of them to disincentivize the present retarded pclaims that I see everywhere, and the spawning of alts to look for resources.
There will be much rejoicing as well as gnashing of teeth when this is implemented.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
Change sliders to affect cosmetics etc as has been spoken of in many threads. Instead of completely removing them please.
Phaen wrote:
RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
jorb wrote:
Rework/remove/change the personal beliefs, especially change/tradition.
Remove, please. There isn't a single good slider in the lot.
Not even Nature/Industry or Barbarism/Civlization? Otherwise, I completely agree with the rest. Even the Martial/Peaceful and Death/Life sliders only get set in one direction even when you would think raiders would do differently.
Especially Nature/Industry sucks since it limits you to only being able to play certain aspects of the game. That is a wrong kind of limitation even if it was meant to support specialization and such that many are always asking for.
You've got a very solid point, burg, and (I'm assuming) is the same reason Potjeh (and others who have spoken elsewhere and not spoken up about it) is agreeing on removing PB altogether. However, if I recall some discussions correctly (wasn't here at the time, just from what I've read in archives) part of some of the changes to the game over time included getting away from one super strong character. Maybe I've misread those in that they were just referring to combat aspects.
If a single character could, in theory, do everything, the only limit would be any number of LP invested. For activities like farming, you're pretty much making a highly specialized character, anyway. With the current mining system, a lot of people are making mining alts just so they don't risk a skilled character dying to chance cave-ins or troll spawns. Creating specialized characters has always been the case in this game (at least since I started playing). It's just gotten out of hand with the curio system and pretty much nullifying the perma-death aspect of the game with multiple characters all eating up curios so if one dies, the game goes on without any real loss.
Don't get me wrong. I won't miss them at all if they do disappear. I played all of my time in w3 and w4 without even touching the two I mentioned (nat/ind, bar/civ). They did make life much easier when I decided to go the route of specializing for farming and mining as it then took a third less work to get the same results. My point was "hey, aren't these two at least useful?" Maybe instead of a slider, the incrementable skills could provide the same effect with a "Mining" skill added that had an effect on ore production.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
LoftOrb, I have no idea how much work and how many sleepless nights this suggestion would create, but I would really like to see an expansion of two resources. First; Roads. Upkeep from carts and travel will require work, better materials, better roads, less damage to carts/travel weariness, as well as tolls, taxes, and a new means to fast travel. It'd give signposts a whole new meaning, and wars would be fought over who controls what roads, which would be pretty cool.
Also; Put the water to use. Docks, a greater fishing industry, naval warfare, VIKING LONGSHIPS! So much awesome could become of it.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
Why cant you do one client per ip and one char per client?
I fully look forward to jorb and loftar fixing several mechanics and bringing back updates, because at that time you chuckleheads are going to be more marginalized than lawn furniture in winter.
Onionfighter wrote:I like the nature/industry slider. It's the only real choice one has to make that leads to specialization, and it still leaves many industries open.
I know that Jorb wants to get rid of it for the very reason I stated though
It doesn't make for a good choice anyway. Just make an alt as usual. Why can I not do both on my main then?