Gomorrah, back in Ainran's grasp

Forum for discussing in game politics, village relations and matters of justice.
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Zeronine
Posts: 101
Joined: Sun Apr 10, 2011 8:26 pm

Re: Gomorrah, back in Ainran's grasp

Post by Zeronine »

Aight I'll simplify: When you hit someone with a MC attack (sting, VS) your damage to them is calculated as (your damage - their AC).
Now, if you your damage is less than their AC, you will simply not damage their health, only their armor.
If however, you're carrying a B12, or punching, these abilities have a % armor penetration built in, which basically means that even if you do less damage than the enemies' AC, you will still hit through their armor, these values are approx 30% for UA attacks and 5% for a B12 as Nao stated earlier.
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Balls123
Posts: 100
Joined: Fri Jun 10, 2011 9:18 pm

Re: Gomorrah, back in Ainran's grasp

Post by Balls123 »

ok, ty :idea: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :geek: :ugeek: :roll:
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dnasty
Posts: 83
Joined: Fri Sep 02, 2011 10:07 pm

Re: Gomorrah, back in Ainran's grasp

Post by dnasty »

bmjclark wrote:
dnasty wrote:Slaughtered in a 3v1. Poor AAlex always getting outnumbered. :/ We both know that Mark wouldve died if it wasnt for JC coming in and you guys op knocking to kill the char. :3
And i know a bit about combat, but i guess a little practice never hurt anybody :P Maybe next world I will be a big name guy. The question is, Who to fight for?
Myself and Nao did next to nothing in the fight. He would of died long before Mark without mine and nao's help.
Meh, doesnt matter. I was etremely lazy with char, and didnt even have it where i could have whenever i sold it. Only had like 140 agil and cons when i got rid of it. Which is freaking aweful. Have no clue what AAlex may have gotten it to afterwards. But Maybe until next world i can learn more kmbats and become better player :D
dnasty
Posts: 83
Joined: Fri Sep 02, 2011 10:07 pm

Re: Gomorrah, back in Ainran's grasp

Post by dnasty »

Zeronine wrote:Aight I'll simplify: When you hit someone with a MC attack (sting, VS) your damage to them is calculated as (your damage - their AC).
Now, if you your damage is less than their AC, you will simply not damage their health, only their armor.
If however, you're carrying a B12, or punching, these abilities have a % armor penetration built in, which basically means that even if you do less damage than the enemies' AC, you will still hit through their armor, these values are approx 30% for UA attacks and 5% for a B12 as Nao stated earlier.
Ok, so stinging 0 AC person for say 2500 at 0 def. Would be like stinging 1000 hp on 1500 AC person at 0 def?
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Zeronine
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Re: Gomorrah, back in Ainran's grasp

Post by Zeronine »

Yeah pretty much.
dnasty
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Joined: Fri Sep 02, 2011 10:07 pm

Re: Gomorrah, back in Ainran's grasp

Post by dnasty »

makes sense i suppose. Thanks for the info :D
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Balls123
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Re: Gomorrah, back in Ainran's grasp

Post by Balls123 »

yes thank u zero u are helpful u are the hero these forums needs
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dnasty
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Re: Gomorrah, back in Ainran's grasp

Post by dnasty »

Buk, is it your goal to get some sort of ban from every game you play? lol
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Balls123
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Re: Gomorrah, back in Ainran's grasp

Post by Balls123 »

no :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops:
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ApocalypsePlease
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Re: Gomorrah, back in Ainran's grasp

Post by ApocalypsePlease »

Zeronine wrote:the % penetration only comes into play if your attack does less damage than your opponent has AC
As a clarification, the % penetration on UA and axes always bypasses armour and is not taken as part of the damage calculation relating to AC. The way you stated it makes it seem if your punch strength had enough damage to deal 1 more than his AC, it would rather deal that 1 damage than the 30% penetration which is not true. The 30% that bypasses is removed from the damage which goes through the armour calculation.
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