Union Client Scripts

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Union Client Scripts

Post by Arcanist »

When I try to use getNearestTree() I get the error jObjectPos is not defined.

What can I do to define jObjectPos?
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APXEOLOG
Posts: 1300
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Union Client Scripts

Post by APXEOLOG »

Arcanist wrote:When I try to use getNearestTree() I get the error jObjectPos is not defined.

What can I do to define jObjectPos?
use jGob(id).position() instead of jObjectPos(id)
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Union Client Scripts

Post by Arcanist »

Thanks, so I should edit the japi file

Code: Select all

function getNearestTree() {
	var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine"]);
	var min_len = 100500; var objid = 0;
	for (var i = 0; i < trees.length; i++) {
		if (jGob(trees[i]).dist(jMyCoords()).position() < min_len) {
			objid = trees[i];
			min_len = jGob(trees[i]).dist(jMyCoords()).position();
		}
	}
	return objid;
User avatar
APXEOLOG
Posts: 1300
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Union Client Scripts

Post by APXEOLOG »

trees is already jGob. you can just use trees.position()
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Union Client Scripts

Post by Arcanist »

Is seems the client cannot find the function dist, so I replaced it for position.

Now the client cannot find method position, perhaps I've made a stupid error...

Code: Select all

function getNearestTree() {
	var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine"]);
	var min_len = 100500; var objid = 0;
	for (var i = 0; i < trees.length; i++) {
		if (trees[i].position(jMyCoords()) < min_len) {
			objid = trees[i];
			min_len = trees[i].position(jMyCoords());
		}
	}
	return objid;
}
User avatar
APXEOLOG
Posts: 1300
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Union Client Scripts

Post by APXEOLOG »

You've made it. you don't need to add arguments for position().

Code: Select all

function getNearestTree() {
   var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine"]);
   var min_len = 100500; var objid = 0;
   for (var i = 0; i < trees.length; i++) {
      if (trees[i].position().dist(jMyCoords()) < min_len) {
         objid = trees[i];
         min_len = trees[i].position().dist(jMyCoords());
      }
   }
   return objid;
}
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Union Client Scripts

Post by Arcanist »

most functions are stolen.
Works, but not well.
Start it at the HF, out in the woods with wine and water and an axe in hand.
There must be 4 2x1 slots free

Code: Select all

//#! name = log harvester
//#! tooltip = harvest log

var actionTimeout = 1000 * 60 * 1;
var hartling = jMyCoords();   
var inventory = checkInventory();
var player = jGetObjects(1,0,"borka");

function checkInventory() {
	if(!jHaveWindow("Inventory")) {
		jToggleInventory();
		while(!jHaveWindow("Inventory"))
			jSleep(100);
	}
	return jGetWindow("Inventory").getInventories()[0];
}

function getNearestTree() {
   var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine"]);
   var min_len = 100500; var objid = 0;
   for (var i = 0; i < trees.length; i++) {
      if (trees[i].position().dist(jMyCoords()) < min_len) {
         objid = trees[i];
         min_len = trees[i].position().dist(jMyCoords());
      }
   }
   return objid;
}

function harvest(){
      var log = jFindObjectByName("log", 15).getID();
      jSendAction("carry");
      jWaitCursor("chi");
      jDoClick(log, 1, 0);
      jWaitMove();
      jSendDoubleAction("theTrav", "village");
      jWaitProgress(300000);
      jMoveStep(jCoord(0, -2));
      jWaitMove();
      jAbsClick(jMyCoords(), 3, 0);
      jWaitMove();
      jPFMove(hartling);
      waitPFEndMove();
      jAbsClick(jMyCoords(), 1, 0);
	  jSendDoubleAction("theTrav", "hearth");
   

}   

function tohearth() {
	jSendDoubleAction("theTrav", "hearth");
	jWaitProgress(300000);
}

function tovillage() {
	drinkWine();
	jSleep(500);
	jSendDoubleAction("theTrav", "village");
	jWaitProgress(300000);
	}
	
function equipShovel() { // From axe
   var equip = checkEquipment();
   var shovel = inventory.getItems("shovel")[0];
   if (!shovel) return;
   if (equip.resName(6).indexOf("axe") >= 0) {
      dropItem(shovel.coord().add(0, 2));
      equip.takeAt(6);
      jWaitDrag(actionTimeout);
      inventory.drop(shovel.coord());
      jSleep(1000);
      waitDragName("shovel");
      equip.dropTo(6);
      jWaitDrop(actionTimeout);
   }
}	

function equipAxe() { // From Shovel
   var equip = checkEquipment();
   var axe = inventory.getItems("axe")[0];
   if (!axe) return;
   if (equip.resName(6).indexOf("shovel") >= 0) {
      dropItem(axe.coord().add(0, 2));
      equip.takeAt(6);
      jWaitDrag(actionTimeout);
      inventory.drop(axe.coord());
      jSleep(1000);
      waitDragName("axe");
      equip.dropTo(6);
      jWaitDrop(actionTimeout);
   }
}	



function takelog() {
var log = jFindObjectByName("log", 50).getID();
      jSendAction("carry");
      jWaitCursor("chi");
      jDoClick(log, 1, 0);
      jWaitMove();
	  return;
}

function droplog() {
      jAbsClick(jMyCoords(), 3, 0);
      jWaitMove();
	  return;
}

function stumper(){
	while(true){
		jSleep(100);
		jSetSpeed(1);
		if(jGetStamina() < 40){
			checkInventory();
			var waterflask = jGetWindow("Inventory").getInventories()[0].getItems("waterflask")[0];
			var bucket = jGetWindow("Inventory").getInventories()[0].getItems("bucket-water")[0];
			var bucket_coord = bucket.coord();
			bucket.take();
			jWaitDrag(5000);
			jSleep(200);
			waterflask.itemact(0);
			jSleep(200);
			jGetWindow("Inventory").getInventories()[0].drop(bucket_coord);
			jWaitDrop(5000);
			jSleep(200);
			waterflask.iact();
			jWaitPopup(1000);
			jSelectContextMenu("Drink");
			jSleep(200);
			jWaitEndProgress(10000);
		} else {
			var target_stump = jFindObjectByName("stump", 30);
			jDoClick(target_stump.getID(), 3, 0);
			jWaitPopup(1000);
			jSelectContextMenu("Remove");
			jWaitMove(20000);
			jSleep(200);
			jWaitEndProgress(65000);
			jSleep(200);
			jSleep(200);
			return;
		}
	}
	
}
	

function travelCount() {
	var buffs = jGetBuffs();
	for (var i = 0; i < buffs.length; i++) {
		if (buffs[i].name().indexOf("Travel Weariness") >= 0) {
			return buffs[i].meter();
		}
	}
	return 0;
}
	
function _pf_click(id) {
	if (!jIsPathFree(jGob(id))) {
		resetCursor();
		if (jPFClick(id) > 0) {
			if (jWaitStartMove(1000)) {
				waitPFEndMove();
				while (jIsMoving() || jMyCoords().dist(jObjectPos(id)) > 33) {
					jSleep(100);
				}
				return true;
			}
		}
	}
	return false;
}

function resetCursor() {
	if (!jIsCursor("arw")) {
		jAbsClick(jCoord(0, 0), 3, 0);
		jWaitCursor("arw", actionTimeout);
	}
}

function waitPFEndMove() {
	while (true) {
		jWaitEndMove();
		jSleep(500);
		if (!jIsMoving()) {
			return;
		}
	}
}
	
function treecutter() {
			var target_tree = jFindObjectByName("fur06", 30);
			jDoClick(target_tree, 3, 0);
			jWaitPopup(1000);
			jSelectContextMenu("chop");
			jWaitMove(20000);
			jSleep(200);
			jWaitEndProgress(65000);
			jSleep(200);
			
		}

function walktotree() {
			jPFMove (getNearestTree().getID() );
			waitPFEndMove();
			return;}
		
function cuttree() {
			jDoClick(getNearestTree().getID(), 3, 0);
			jWaitPopup(3000);
			jSelectContextMenu("Chop");
			jWaitMove(20000);
			jSleep(200);
			jWaitEndProgress(65000);
			jSleep(200);
			return;}
			
			
function treecutter2() {
		var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine", "trees/yew", "trees/birch", "trees/oak",]);
		var min_len = 100500; 
		var target_tree = 0;
		for (var i = 0; i < trees.length; i++) {
		if (jObjectPos(trees[i]).dist(jMyCoords()) < min_len) {
			objid = trees[i];
			min_len = jObjectPos(trees[i]).dist(jMyCoords());
		}
	}
			jDoClick(target_tree, 3, 0);
			jWaitPopup(1000);
			jSelectContextMenu("chop");
			jWaitMove(20000);
			jSleep(200);
			jWaitEndProgress(65000);
			jSleep(200);
		}
		
		
function dropblock() {
			checkInventory();
			var inventory_wood = jGetWindow("Inventory").getInventories()[0].getItems("wood");
			for(var i in inventory_wood){
					if(inventory_wood[i] == 0){
						break;
					}
					inventory_wood[i].drop();
					jSleep(200);
			}
	}
		
function drinkWater() {
   if (jGetStamina() > 80) return;
   inventory = checkInventory();
   var buckets = inventory.getItems("bucket-water");
   if (buckets.length > 0) {
      inventory.sortItems(buckets, "amount", false);
      var bucket = buckets[0];
      var bucket_coord = bucket.coord();
      if (bucket.isActual()) {
         bucket.take();
         jWaitDrag();
         var flasks = inventory.getItems("waterflask", "waterskin");
         if (flasks.length > 0) {
            var flask = flasks[0];
            if (flask.isActual()) {
               flask.itemact(0);
               jSleep(500);
               inventory.drop(bucket_coord);
               jWaitDrop();
            }
         }
      }
   }
 var flasks = inventory.getItems("waterflask", "waterskin");
   if (flasks.length > 0) {
      var flask = flasks[0];
      if (flask.isActual()) {
         flask.iact();
         if (jWaitPopup(actionTimeout)) {
            jSelectContextMenu("Drink");
            jWaitProgress();
         } else {
            // No water
            stopFlag = true;
         }
      }
   }
}	
	
function drinkWine() {
   if (travelCount() < 60) return;
   inventory = checkInventory();
   var buckets = inventory.getItems("bucket-wine");
   if (buckets.length > 0) {
      inventory.sortItems(buckets, "amount", false);
      var bucket = buckets[0];
      var bucket_coord = bucket.coord();
      if (bucket.isActual()) {
         bucket.take();
         jWaitDrag();
         var flasks = inventory.getItems("glass-winee");
         if (flasks.length > 0) {
            var flask = flasks[0];
            if (flask.isActual()) {
               flask.itemact(0);
               jSleep(500);
               inventory.drop(bucket_coord);
               jWaitDrop();
            }
         }
      }
   }
   var flasks = inventory.getItems("glass-winef");
   if (flasks.length > 0) {
      var flask = flasks[0];
      if (flask.isActual()) {
         flask.iact();
         if (jWaitPopup(actionTimeout)) {
			jSleep(500)
            jSelectContextMenu("Drink");
            jWaitProgress();
         } else {
            // No water
            stopFlag = true;
         }
      }
   }
}

function main2() {
	tohearth();
	jSleep(500);
	equipAxe();
	jSleep(500);
	drinkWater();
	jSleep(500);
	treecutter();
	jSleep(500);
	equipShovel();
	jSleep(500);
	stumper();
	jSleep(500);
	takelog();
	jSleep(500);
	tovillage();
	jSleep(500);
	droplog();
	}
	
function main() {
		//walktotree();
		//jSleep(500);
		cuttree();
		jSleep(500);
		drinkWater()
		jSleep(500);
		stumper();
		jSleep(500);
		drinkWine();
		jSleep(500)
		takelog();
		jSleep(500);
		tovillage();
		jSleep(500);
		droplog();
		jSleep(500);
		tohearth();
		jSleep(500);
		takelog()
		jSleep(500);
		drinkWine();
		jSleep(500);
		tovillage();
		jSleep(500);
		dropblock();
		jSleep(500);
		droplog();
		jSleep(500)
		if (jGetHungry() < 55) {return;}
		else {
		tohearth();
		loop();}
	
	}

function loop() {
	main();}
main();
User avatar
overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Union Client Scripts

Post by overtyped »

Arcanist wrote:most functions are stolen.
Works, but not well.
Start it at the HF, out in the woods with wine and water and an axe in hand.
There must be 4 2x1 slots free

Code: Select all

//#! name = log harvester
//#! tooltip = harvest log

var actionTimeout = 1000 * 60 * 1;
var hartling = jMyCoords();   
var inventory = checkInventory();
var player = jGetObjects(1,0,"borka");

function checkInventory() {
	if(!jHaveWindow("Inventory")) {
		jToggleInventory();
		while(!jHaveWindow("Inventory"))
			jSleep(100);
	}
	return jGetWindow("Inventory").getInventories()[0];
}

function getNearestTree() {
   var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine"]);
   var min_len = 100500; var objid = 0;
   for (var i = 0; i < trees.length; i++) {
      if (trees[i].position().dist(jMyCoords()) < min_len) {
         objid = trees[i];
         min_len = trees[i].position().dist(jMyCoords());
      }
   }
   return objid;
}

function harvest(){
      var log = jFindObjectByName("log", 15).getID();
      jSendAction("carry");
      jWaitCursor("chi");
      jDoClick(log, 1, 0);
      jWaitMove();
      jSendDoubleAction("theTrav", "village");
      jWaitProgress(300000);
      jMoveStep(jCoord(0, -2));
      jWaitMove();
      jAbsClick(jMyCoords(), 3, 0);
      jWaitMove();
      jPFMove(hartling);
      waitPFEndMove();
      jAbsClick(jMyCoords(), 1, 0);
	  jSendDoubleAction("theTrav", "hearth");
   

}   

function tohearth() {
	jSendDoubleAction("theTrav", "hearth");
	jWaitProgress(300000);
}

function tovillage() {
	drinkWine();
	jSleep(500);
	jSendDoubleAction("theTrav", "village");
	jWaitProgress(300000);
	}
	
function equipShovel() { // From axe
   var equip = checkEquipment();
   var shovel = inventory.getItems("shovel")[0];
   if (!shovel) return;
   if (equip.resName(6).indexOf("axe") >= 0) {
      dropItem(shovel.coord().add(0, 2));
      equip.takeAt(6);
      jWaitDrag(actionTimeout);
      inventory.drop(shovel.coord());
      jSleep(1000);
      waitDragName("shovel");
      equip.dropTo(6);
      jWaitDrop(actionTimeout);
   }
}	

function equipAxe() { // From Shovel
   var equip = checkEquipment();
   var axe = inventory.getItems("axe")[0];
   if (!axe) return;
   if (equip.resName(6).indexOf("shovel") >= 0) {
      dropItem(axe.coord().add(0, 2));
      equip.takeAt(6);
      jWaitDrag(actionTimeout);
      inventory.drop(axe.coord());
      jSleep(1000);
      waitDragName("axe");
      equip.dropTo(6);
      jWaitDrop(actionTimeout);
   }
}	



function takelog() {
var log = jFindObjectByName("log", 50).getID();
      jSendAction("carry");
      jWaitCursor("chi");
      jDoClick(log, 1, 0);
      jWaitMove();
	  return;
}

function droplog() {
      jAbsClick(jMyCoords(), 3, 0);
      jWaitMove();
	  return;
}

function stumper(){
	while(true){
		jSleep(100);
		jSetSpeed(1);
		if(jGetStamina() < 40){
			checkInventory();
			var waterflask = jGetWindow("Inventory").getInventories()[0].getItems("waterflask")[0];
			var bucket = jGetWindow("Inventory").getInventories()[0].getItems("bucket-water")[0];
			var bucket_coord = bucket.coord();
			bucket.take();
			jWaitDrag(5000);
			jSleep(200);
			waterflask.itemact(0);
			jSleep(200);
			jGetWindow("Inventory").getInventories()[0].drop(bucket_coord);
			jWaitDrop(5000);
			jSleep(200);
			waterflask.iact();
			jWaitPopup(1000);
			jSelectContextMenu("Drink");
			jSleep(200);
			jWaitEndProgress(10000);
		} else {
			var target_stump = jFindObjectByName("stump", 30);
			jDoClick(target_stump.getID(), 3, 0);
			jWaitPopup(1000);
			jSelectContextMenu("Remove");
			jWaitMove(20000);
			jSleep(200);
			jWaitEndProgress(65000);
			jSleep(200);
			jSleep(200);
			return;
		}
	}
	
}
	

function travelCount() {
	var buffs = jGetBuffs();
	for (var i = 0; i < buffs.length; i++) {
		if (buffs[i].name().indexOf("Travel Weariness") >= 0) {
			return buffs[i].meter();
		}
	}
	return 0;
}
	
function _pf_click(id) {
	if (!jIsPathFree(jGob(id))) {
		resetCursor();
		if (jPFClick(id) > 0) {
			if (jWaitStartMove(1000)) {
				waitPFEndMove();
				while (jIsMoving() || jMyCoords().dist(jObjectPos(id)) > 33) {
					jSleep(100);
				}
				return true;
			}
		}
	}
	return false;
}

function resetCursor() {
	if (!jIsCursor("arw")) {
		jAbsClick(jCoord(0, 0), 3, 0);
		jWaitCursor("arw", actionTimeout);
	}
}

function waitPFEndMove() {
	while (true) {
		jWaitEndMove();
		jSleep(500);
		if (!jIsMoving()) {
			return;
		}
	}
}
	
function treecutter() {
			var target_tree = jFindObjectByName("fur06", 30);
			jDoClick(target_tree, 3, 0);
			jWaitPopup(1000);
			jSelectContextMenu("chop");
			jWaitMove(20000);
			jSleep(200);
			jWaitEndProgress(65000);
			jSleep(200);
			
		}

function walktotree() {
			jPFMove (getNearestTree().getID() );
			waitPFEndMove();
			return;}
		
function cuttree() {
			jDoClick(getNearestTree().getID(), 3, 0);
			jWaitPopup(3000);
			jSelectContextMenu("Chop");
			jWaitMove(20000);
			jSleep(200);
			jWaitEndProgress(65000);
			jSleep(200);
			return;}
			
			
function treecutter2() {
		var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine", "trees/yew", "trees/birch", "trees/oak",]);
		var min_len = 100500; 
		var target_tree = 0;
		for (var i = 0; i < trees.length; i++) {
		if (jObjectPos(trees[i]).dist(jMyCoords()) < min_len) {
			objid = trees[i];
			min_len = jObjectPos(trees[i]).dist(jMyCoords());
		}
	}
			jDoClick(target_tree, 3, 0);
			jWaitPopup(1000);
			jSelectContextMenu("chop");
			jWaitMove(20000);
			jSleep(200);
			jWaitEndProgress(65000);
			jSleep(200);
		}
		
		
function dropblock() {
			checkInventory();
			var inventory_wood = jGetWindow("Inventory").getInventories()[0].getItems("wood");
			for(var i in inventory_wood){
					if(inventory_wood[i] == 0){
						break;
					}
					inventory_wood[i].drop();
					jSleep(200);
			}
	}
		
function drinkWater() {
   if (jGetStamina() > 80) return;
   inventory = checkInventory();
   var buckets = inventory.getItems("bucket-water");
   if (buckets.length > 0) {
      inventory.sortItems(buckets, "amount", false);
      var bucket = buckets[0];
      var bucket_coord = bucket.coord();
      if (bucket.isActual()) {
         bucket.take();
         jWaitDrag();
         var flasks = inventory.getItems("waterflask", "waterskin");
         if (flasks.length > 0) {
            var flask = flasks[0];
            if (flask.isActual()) {
               flask.itemact(0);
               jSleep(500);
               inventory.drop(bucket_coord);
               jWaitDrop();
            }
         }
      }
   }
 var flasks = inventory.getItems("waterflask", "waterskin");
   if (flasks.length > 0) {
      var flask = flasks[0];
      if (flask.isActual()) {
         flask.iact();
         if (jWaitPopup(actionTimeout)) {
            jSelectContextMenu("Drink");
            jWaitProgress();
         } else {
            // No water
            stopFlag = true;
         }
      }
   }
}	
	
function drinkWine() {
   if (travelCount() < 60) return;
   inventory = checkInventory();
   var buckets = inventory.getItems("bucket-wine");
   if (buckets.length > 0) {
      inventory.sortItems(buckets, "amount", false);
      var bucket = buckets[0];
      var bucket_coord = bucket.coord();
      if (bucket.isActual()) {
         bucket.take();
         jWaitDrag();
         var flasks = inventory.getItems("glass-winee");
         if (flasks.length > 0) {
            var flask = flasks[0];
            if (flask.isActual()) {
               flask.itemact(0);
               jSleep(500);
               inventory.drop(bucket_coord);
               jWaitDrop();
            }
         }
      }
   }
   var flasks = inventory.getItems("glass-winef");
   if (flasks.length > 0) {
      var flask = flasks[0];
      if (flask.isActual()) {
         flask.iact();
         if (jWaitPopup(actionTimeout)) {
			jSleep(500)
            jSelectContextMenu("Drink");
            jWaitProgress();
         } else {
            // No water
            stopFlag = true;
         }
      }
   }
}

function main2() {
	tohearth();
	jSleep(500);
	equipAxe();
	jSleep(500);
	drinkWater();
	jSleep(500);
	treecutter();
	jSleep(500);
	equipShovel();
	jSleep(500);
	stumper();
	jSleep(500);
	takelog();
	jSleep(500);
	tovillage();
	jSleep(500);
	droplog();
	}
	
function main() {
		//walktotree();
		//jSleep(500);
		cuttree();
		jSleep(500);
		drinkWater()
		jSleep(500);
		stumper();
		jSleep(500);
		drinkWine();
		jSleep(500)
		takelog();
		jSleep(500);
		tovillage();
		jSleep(500);
		droplog();
		jSleep(500);
		tohearth();
		jSleep(500);
		takelog()
		jSleep(500);
		drinkWine();
		jSleep(500);
		tovillage();
		jSleep(500);
		dropblock();
		jSleep(500);
		droplog();
		jSleep(500)
		if (jGetHungry() < 55) {return;}
		else {
		tohearth();
		loop();}
	
	}

function loop() {
	main();}
main();
THANK YOU SO MUCH FOR THIS, I FUCKING LOOOOOOOOOOVE IT.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
Arcanist
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Union Client Scripts

Post by Arcanist »

Oh, it will only cut pine and fur, if you want it to cut more types then add them into the getNearestTree function
seba95
Posts: 15
Joined: Sat Feb 11, 2012 2:06 pm

Re: Union Client Scripts

Post by seba95 »

hello everyone I have a problem with the script under the name ,, taker " pops up this error evertime if i use this script.

http://scr.hu/3ui/cfw8w

PS:What do Silder ?

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