loftar wrote:How, then, would you suggest that choosing one of multiple options should be done?lazerdix wrote:you know what would be really great? ditching the slow, cumbersome radial menus entirely. I think that would be a great idea and a great way to avoid carpal tunnel!
I would suggest this. It is a good way of explaining a concept I could not sufficiently explain myself. I mean you can keep the radial menu I guess but ctrl and shift clicks to skip the menu would be grand. Take starcraft or and MMO for instance, actions from "expert" players are rarely initiated via menu, because it's a colossal waste of time (which is the most important resource in a game like this).Delamore wrote:The way shift and ctrl click works in inventories is a great example of what the rest of the system needs to be.loftar wrote:That's not too bad an idea, actually. Of course, it would conflict with the general "drop" action for inventory items, but since I'm not using Alt for anything...Delamore wrote: Possibly reverse it and use ctrl+right click as the use function, in that case a user would be required to know that they are going to use it and won't happen by mistake.
