Would it be possible to have on option to jump-only, without spawning the hearthfires?jorb wrote:You can clear the name, which switches it off.LadyGoo wrote:Could you switch on and off them? If you can, does it need to be switched on so you could attach to it?
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LadyGoo
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Re: Game Development: Fun Allowed
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jorb
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Re: Game Development: Fun Allowed
Maybe, but that's not how it is now.LadyGoo wrote:Would it be possible to have on option to jump-only, without spawning the hearthfires?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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venatorvenator
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Re: Game Development: Fun Allowed
You really underestimate how diligent factions are with their road networks.Redlaw wrote:Are you making a chartersone and spraying you address around the map? If not your fine as is.venatorvenator wrote:Given the socialization issues we have right now, the single thing that made the game worth playing for me - the possibility of walking 10 hours to make my hermitage safe from raiders so I don't see it griefed and palibashed overnight - is now gone.
Xcom wrote:Most good things last only a short time
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jorb
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Re: Game Development: Fun Allowed
... wat? If they've already built a road all the way to your place -- supposedly 10hrs out -- how has your position changed? They couldn't teleport to you just fine using that road?venatorvenator wrote:You really underestimate how diligent factions are with their road networks.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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Redlaw
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Re: Game Development: Fun Allowed
they still need to know the name to spawn and teleport. Done want random people even trying, do not build one. Its simple.venatorvenator wrote:You really underestimate how diligent factions are with their road networks.Redlaw wrote:Are you making a chartersone and spraying you address around the map? If not your fine as is.venatorvenator wrote:Given the socialization issues we have right now, the single thing that made the game worth playing for me - the possibility of walking 10 hours to make my hermitage safe from raiders so I don't see it griefed and palibashed overnight - is now gone.
No I do not underestimate them, if they wanted me dead already they would have found me and killed me even if it took 100 or more people to march across the map a few months to get to me. People are that persistent, a charter stone wont change that.. Its using one wisely that is what matters.
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venatorvenator
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Re: Game Development: Fun Allowed
Roads are not the point, but the dedication in building them. With charter stones it will be easier for them to reach previously far or inconvenient areas of the map and their transportation network will expand much farther and quicker.
Last edited by venatorvenator on Tue Jan 05, 2016 1:15 am, edited 1 time in total.
Xcom wrote:Most good things last only a short time
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jorb
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Re: Game Development: Fun Allowed
The map will be significantly easier to traverse. I'll generously concede that much.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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LadyGoo
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Re: Game Development: Fun Allowed
Um? Where is it?You can spawn new characters by Charter Stones by giving the Charter Stone name to the skull pole
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jorb
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Re: Game Development: Fun Allowed
Sorry about that. Uploading the new character creation room now. Forgot. Does not require reboot. Try again now.LadyGoo wrote:Um? Where is it?You can spawn new characters by Charter Stones by giving the Charter Stone name to the skull pole
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Redlaw
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Re: Game Development: Fun Allowed
Still if you do not have one at your place, it will still take some work to get to you, 10 hours from spawning, means someone needs to be dump enough to building one to allow raiding and so on. Build one within a brick wall court... People did that with idols, hell even palisades courts for trading reasons.venatorvenator wrote:Roads are not the point, but the dedication in building them. With charter stones it will be easier for them to reach previously far or inconvenient areas of the map and their transportation network with expand much farther and quicker.
They gave us a tool, its how we use it that matters.